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Cross-platform base for C++ UI apps
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OpenGLRenderingContextX11.h
    1/*
    2 * AUI Framework - Declarative UI toolkit for modern C++20
    3 * Copyright (C) 2020-2025 Alex2772 and Contributors
    4 *
    5 * SPDX-License-Identifier: MPL-2.0
    6 *
    7 * This Source Code Form is subject to the terms of the Mozilla Public
    8 * License, v. 2.0. If a copy of the MPL was not distributed with this
    9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
   10 */
   11
   12#pragma once
   13
   14#include <AUI/Platform/OpenGLRenderingContext.h>
   15#include <AUI/Platform/linux/x11/RenderingContextX11.h>
   16
   17class OpenGLRenderingContextX11: public OpenGLRenderingContext, public RenderingContextX11 {
   18public:
   19    using OpenGLRenderingContext::OpenGLRenderingContext;
   20
   21    ~OpenGLRenderingContextX11() override = default;
   22    void init(const Init& init) override;
   23    void destroyNativeWindow(AWindowBase& window) override;
   24    void beginPaint(AWindowBase& window) override;
   25    void endPaint(AWindowBase& window) override;
   26    void beginResize(AWindowBase& window) override;
   27
   28private:
   29    static GLXContext ourContext;
   30};
Definition AWindowBase.h:33
Definition OpenGLRenderingContextX11.h:17
Definition RenderingContextX11.h:17
Definition IRenderingContext.h:38