AUI Framework
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Cross-platform base for C++ UI apps
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Public Member Functions# | |
void | init (const Init &init) override |
void | destroyNativeWindow (AWindowBase &window) override |
void | beginPaint (AWindowBase &window) override |
void | endPaint (AWindowBase &window) override |
void | beginResize (AWindowBase &window) override |
OpenGLRenderingContext (const ARenderingContextOptions::OpenGL &config) | |
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OpenGLRenderingContext (const ARenderingContextOptions::OpenGL &config) | |
AImage | makeScreenshot () override |
void | endResize (AWindowBase &window) override |
uint32_t | getDefaultFb () const noexcept |
void | bindViewport () |
glm::uvec2 | viewportSize () const noexcept |
uint32_t | getSupersamplingRatio () const noexcept |
AOptional< gl::Framebuffer * > | framebuffer () noexcept |
IRenderer & | renderer () override |
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void | requestFrame () |
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Sync & | sync () |
XIC | ic () |
Additional Inherited Members# | |
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static gl::Framebuffer | newOffscreenRenderingFramebuffer (glm::uvec2 initialSize) |
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virtual void | endFramebuffer () |
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void | xInitNativeWindow (const IRenderingContext::Init &init, XSetWindowAttributes &swa, XVisualInfo *vi) |
void | xDestroyNativeWindow (AWindowBase &window) |
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static _< OpenGLRenderer > | ourRenderer () |
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_< OpenGLRenderer > | mRenderer |
glm::uvec2 | mViewportSize |
std::variant< NotTried, Failed, gl::Framebuffer > | mFramebuffer |
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AString | mWindowClass |
HDC | mWindowDC |
HDC | mPainterDC = nullptr |
PAINTSTRUCT | mPaintstruct |
AWindow * | mWindow |
void * | mDisplayLink |
bool | mFrameScheduled = false |
bool | mSmoothResize = !(ARenderingContextOptions::get().flags & ARenderContextFlags::NO_SMOOTH) |
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Sync | mXsyncRequestCounter |
XIC | mIC = nullptr |
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overridevirtual |
Reimplemented from OpenGLRenderingContext.
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overridevirtual |
Reimplemented from OpenGLRenderingContext.
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overridevirtual |
Implements IRenderingContext.
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overridevirtual |
Reimplemented from OpenGLRenderingContext.
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overridevirtual |
Reimplemented from IRenderingContext.