AUI Framework  develop
Cross-platform base for C++ UI apps
Loading...
Searching...
No Matches
AVectorDrawable.h
1/*
2 * AUI Framework - Declarative UI toolkit for modern C++20
3 * Copyright (C) 2020-2024 Alex2772 and Contributors
4 *
5 * SPDX-License-Identifier: MPL-2.0
6 *
7 * This Source Code Form is subject to the terms of the Mozilla Public
8 * License, v. 2.0. If a copy of the MPL was not distributed with this
9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
10 */
11
12#pragma once
13#include <functional>
14#include <AUI/Common/SharedPtrTypes.h>
15
16#include "AUI/Common/ADeque.h"
17#include "AUI/Image/IDrawable.h"
18#include "AUI/Image/IImageFactory.h"
19#include "AUI/Render/IRenderer.h"
20
21
22class API_AUI_VIEWS AVectorDrawable: public IDrawable
23{
24private:
25 struct Pair {
26 uint64_t key;
27 _<ITexture> texture;
28 };
29
30 ADeque<Pair> mRasterized;
31 _<IImageFactory> mFactory;
32public:
33 explicit AVectorDrawable(_<IImageFactory> factory): mFactory(std::move(factory)) {}
34 ~AVectorDrawable();
35
36 void draw(IRenderer& render, const IDrawable::Params& params) override;
37 glm::ivec2 getSizeHint() override;
38
39 bool isDpiDependent() const override;
40
41 AImage rasterize(glm::ivec2 imageSize) override;
42
43};
A std::deque with AUI extensions.
Definition ADeque.h:27
An abstract image that determines itself how it is displayed. Essentially an abstraction from vector ...
Definition IDrawable.h:28
virtual void draw(IRenderer &render, const IDrawable::Params &params)=0
Called when the image needs to be displayed. It is assumed that the renderer is already set to the de...
virtual AImage rasterize(glm::ivec2 imageSize)
Converts possibly vector drawable to a raster image.
Definition IDrawable.cpp:52
virtual bool isDpiDependent() const
Definition IDrawable.h:79
virtual glm::ivec2 getSizeHint()=0
Base class for rendering.
Definition IRenderer.h:149
An std::weak_ptr with AUI extensions.
Definition SharedPtrTypes.h:178
Definition IDrawable.h:43