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Cross-platform base for C++ UI apps
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AImageDrawable.h
    1/*
    2 * AUI Framework - Declarative UI toolkit for modern C++20
    3 * Copyright (C) 2020-2025 Alex2772 and Contributors
    4 *
    5 * SPDX-License-Identifier: MPL-2.0
    6 *
    7 * This Source Code Form is subject to the terms of the Mozilla Public
    8 * License, v. 2.0. If a copy of the MPL was not distributed with this
    9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
   10 */
   11
   12//
   13// Created by alex2 on 23.10.2020.
   14//
   15
   16#pragma once
   17
   18
   19#include <AUI/Image/IDrawable.h>
   20#include <AUI/Common/SharedPtrTypes.h>
   21#include <AUI/Image/AImage.h>
   22#include <AUI/Render/IRenderer.h>
   23
   24class AImageDrawable: public IDrawable {
   25private:
   26    glm::ivec2 mSize;
   27    std::variant<_<ITexture>, _<AImage>> mStorage;
   28
   29public:
   30    explicit AImageDrawable(_<AImage> image);
   31    virtual ~AImageDrawable();
   32
   33    void draw(IRenderer& render, const IDrawable::Params& params) override;
   34
   35    AImage rasterize(glm::ivec2 imageSize) override;
   36
   37    glm::ivec2 getSizeHint() override;
   38};
   39
   40
glm::ivec2 getSizeHint() override
AImage rasterize(glm::ivec2 imageSize) override
Converts possibly vector drawable to a raster image.
void draw(IRenderer &render, const IDrawable::Params &params) override
Called when the image needs to be displayed. It is assumed that the renderer is already set to the de...
Owning image representation.
Definition AImage.h:25
An abstract image that determines itself how it is displayed. Essentially an abstraction from vector ...
Definition IDrawable.h:28
Base class for rendering.
Definition IRenderer.h:149
An std::weak_ptr with AUI extensions.
Definition SharedPtrTypes.h:179
Definition IDrawable.h:43