AUI Framework
master
Cross-platform module-based framework for developing C++20 desktop applications
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Signals and public fields | |
GLuint | handle = 0 |
uint32_t | signature = 0 |
const char * | lastModifierKey = nullptr |
String key of the last object who has modified the buffer. More... | |
const char* gl::Vao::Buffer::lastModifierKey = nullptr |
String key of the last object who has modified the buffer.
The string key is used to avoid excess OpenGL buffer modifications by comparing the pointer lastModifiedKey and the new one passed to insertIfKeyMismatches. The string stored on this address is have not, but is expected to live during the whole program lifetime (use const char* string literal constants). The string value can be used for debug purposes.