AUI Framework
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Cross-platform module-based framework for developing C++20 desktop applications
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Represents textured (image) background. More...
Represents textured (image) background.
Public Member Functions | |
BackgroundImage (std::nullptr_t) | |
BackgroundImage (const unset_wrap< std::variant< AString, _< IDrawable > > > &url, const unset_wrap< AColor > &overlayColor={}, const unset_wrap< Repeat > &rep={}, const unset_wrap< Sizing > &sizing={}, const unset_wrap< glm::vec2 > &scale={}, const unset_wrap< float > &dpiMargin={}) | |
Signals and public fields | |
unset_wrap< std::variant< AString, _< IDrawable > > > | image |
Url to the image. More... | |
unset_wrap< AColor > | overlayColor |
Multiply color filter to the image. More... | |
unset_wrap< Repeat > | rep |
Repeating. See Repeat. | |
unset_wrap< Sizing > | sizing |
Sizing. See ass::Sizing. | |
unset_wrap< glm::vec2 > | scale |
Scale of the image by x and y axis. Default is { 1.0, 1.0 } . | |
unset_wrap< float > | dpiMargin |
DPI multiplier used to underscale or upperscale the icon. More... | |
unset_wrap<float> ass::BackgroundImage::dpiMargin |
DPI multiplier used to underscale or upperscale the icon.
In example, you may use 64x64 png icons and set the dpiMargin to 2.0. They will be rendered as 32px icons on 100% scale (instead of 64px), and 64px on 200% scale, remaining crisp. On 300% scale, however, they will be rendered as 96px images, thus becoming blurry, hence usage of SVG icons is recommended.
unset_wrap<std::variant<AString, _<IDrawable> > > ass::BackgroundImage::image |
Url to the image.
In example, ":icon.svg" references to icon.svg
file in your assets. See AUrl for more info.
unset_wrap<AColor> ass::BackgroundImage::overlayColor |
Multiply color filter to the image.
It allows to replace the color of white icons to the specified overlayColor.
Gray color multiplied by the specified one gives the darker color.
Black color is not affected.
#include <AUI/ASS/Property/BackgroundImage.h>