AUI Framework  master
Cross-platform base for C++ UI apps
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ViewAssertionPixelColorAt Struct Reference

Public Types#

using RelativePosition = glm::vec<2, aui::float_within_0_1>
 

Public Member Functions#

 ViewAssertionPixelColorAt (RelativePosition relativePosition, const AColor &color, aui::float_within_0_1 inaccuracy=0.1f)
 
bool operator() (const _< AView > &v)
 

Signals and public fields#

RelativePosition mRelativePosition
 
AColor mColor
 
aui::float_within_0_1 mInaccuracy