AUI Framework
master
Cross-platform base for C++ UI apps
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AUI is maintained by 1 developer so community help and contributions are heavily appreciated. Here's some helpful information.
good first issue
are relatively simple and can be done without deep dive into AUI.AUI follows git flow-like branching model. master
branch is a release candidate branch. develop
branch is current develop branch. Each feature of the framework is created in a separate branch from develop
in the feat/
folder. pulling changes from your branch to develop
is possible only if the merge with your branch does not generate merge conflicts and does not break the build and tests.
That is, if you want to implement a feature, you should fork AUI's repository (if you don't have direct access to it's repository), checkout the develop
branch and create a new branch called feat/feature-name
, where you work under your feature.
When you have finished your work, you should open a pull request from the feat/feature-name
branch of your repository to the develop
branch of the AUI's original repository.
Suppose whe want to create a module called aui::my_module
:
CMakeLists.txt
:# define all components
anchor, put define_aui_component(my_module)
.# all components for exporting
anchor, put my_module
to AUI_ALL_COMPONENTS
.docs/Doxyfile
:aui.my_module/src
to the STRIP_FROM_INC_PATH
variable.aui.my_module
to the INPUT
variable.aui::my_module
has external dependencies, handle them at # add dependencies
in cmake/aui-config.cmake.in
.docs/index.html
.aui.my_module
dir.CMakeLists.txt
from any small module (i.e. aui::xml
) and configure it for your module.API_AUI_MY_MODULE
to export symbols from your module (it's created by the aui_module
CMake function).