|
AUI Framework
master
Cross-platform base for C++ UI apps
|
AUI is maintained by 1 developer so community help and contributions are heavily appreciated. Here's some helpful information.
good first issue are relatively simple and can be done without deep dive into AUI.AUI follows git flow-like branching model. master branch is a release candidate branch. develop branch is current develop branch. Each feature of the framework is created in a separate branch from develop in the feat/ folder. pulling changes from your branch to develop is possible only if the merge with your branch does not generate merge conflicts and does not break the build and tests.
That is, if you want to implement a feature, you should fork AUI's repository (if you don't have direct access to it's repository), checkout the develop branch and create a new branch called feat/feature-name, where you work under your feature.
When you have finished your work, you should open a pull request from the feat/feature-name branch of your repository to the develop branch of the AUI's original repository.
Suppose whe want to create a module called aui::my_module:
CMakeLists.txt:# define all components anchor, put define_aui_component(my_module).# all components for exporting anchor, put my_module to AUI_ALL_COMPONENTS.docs/Doxyfile:aui.my_module/src to the STRIP_FROM_INC_PATH variable.aui.my_module to the INPUT variable.aui::my_module has external dependencies, handle them at # add dependencies in cmake/aui-config.cmake.in.docs/index.html.aui.my_module dir.CMakeLists.txt from any small module (i.e. aui::xml) and configure it for your module.API_AUI_MY_MODULE to export symbols from your module (it's created by the aui_module CMake function).