AUI Framework
master
Cross-platform module-based framework for developing C++20 desktop applications
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This is the complete list of members for SoftwareRenderingContext, including all inherited members.
beginPaint(AWindowBase &window) override (defined in SoftwareRenderingContext) | SoftwareRenderingContext | virtual |
beginResize(AWindowBase &window) override (defined in SoftwareRenderingContext) | SoftwareRenderingContext | virtual |
bitmapSize() const (defined in SoftwareRenderingContext) | SoftwareRenderingContext | inline |
destroyNativeWindow(AWindowBase &window) override (defined in SoftwareRenderingContext) | SoftwareRenderingContext | virtual |
endPaint(AWindowBase &window) override (defined in SoftwareRenderingContext) | SoftwareRenderingContext | virtual |
endResize(AWindowBase &window) override (defined in SoftwareRenderingContext) | SoftwareRenderingContext | virtual |
getPixel(const glm::uvec2 &position) noexcept (defined in SoftwareRenderingContext) | SoftwareRenderingContext | inline |
init(const Init &init) override (defined in SoftwareRenderingContext) | SoftwareRenderingContext | virtual |
makeScreenshot() override (defined in SoftwareRenderingContext) | SoftwareRenderingContext | virtual |
mBitmapSize (defined in SoftwareRenderingContext) | SoftwareRenderingContext | protected |
mSmoothResize (defined in CommonRenderingContext) | CommonRenderingContext | protected |
mStencilBlob (defined in SoftwareRenderingContext) | SoftwareRenderingContext | protected |
noncopyable()=default (defined in aui::noncopyable) | aui::noncopyable | |
noncopyable(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
operator=(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
putPixel(const glm::uvec2 &position, const glm::u8vec3 &color) noexcept (defined in SoftwareRenderingContext) | SoftwareRenderingContext | inline |
putPixel(const glm::uvec2 &position, const glm::u8vec4 &color) noexcept (defined in SoftwareRenderingContext) | SoftwareRenderingContext | inline |
reallocateImageBuffers(const AWindowBase &window) (defined in SoftwareRenderingContext) | SoftwareRenderingContext | protected |
renderer() override (defined in SoftwareRenderingContext) | SoftwareRenderingContext | virtual |
SoftwareRenderingContext() (defined in SoftwareRenderingContext) | SoftwareRenderingContext | |
stencil(const glm::uvec2 &position) (defined in SoftwareRenderingContext) | SoftwareRenderingContext | inline |
~CommonRenderingContext() override=default (defined in CommonRenderingContext) | CommonRenderingContext | |
~IRenderingContext()=default (defined in IRenderingContext) | IRenderingContext | virtual |
~SoftwareRenderingContext() override (defined in SoftwareRenderingContext) | SoftwareRenderingContext |