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AUI Framework
master
Cross-platform base for C++ UI apps
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This is the complete list of members for IRenderer, including all inherited members.
| allowRenderToTexture() const noexcept (defined in IRenderer) | IRenderer | inline |
| backdrops(glm::ivec2 position, glm::ivec2 size, std::span< ass::Backdrop::Any > backdrops) | IRenderer | |
| backdrops(glm::ivec2 position, glm::ivec2 size, std::span< ass::Backdrop::Preprocessed > backdrops) (defined in IRenderer) | IRenderer | protectedvirtual |
| boxShadow(glm::vec2 position, glm::vec2 size, float blurRadius, const AColor &color)=0 | IRenderer | pure virtual |
| boxShadowInner(glm::vec2 position, glm::vec2 size, float blurRadius, float spreadRadius, float borderRadius, const AColor &color, glm::vec2 offset)=0 | IRenderer | pure virtual |
| createNewTexture()=0 (defined in IRenderer) | IRenderer | protectedpure virtual |
| getColor() const (defined in IRenderer) | IRenderer | inline |
| getNewTexture() | IRenderer | inline |
| getProjectionMatrix() const =0 (defined in IRenderer) | IRenderer | pure virtual |
| getStencilDepth() const noexcept (defined in IRenderer) | IRenderer | inline |
| getTransform() (defined in IRenderer) | IRenderer | inline |
| getWindow() const noexcept (defined in IRenderer) | IRenderer | inline |
| IRenderer() (defined in IRenderer) | IRenderer | inline |
| line(const ABrush &brush, glm::vec2 p1, glm::vec2 p2, const ABorderStyle &style=ABorderStyle::Solid{}, AMetric width=1_dp) | IRenderer | inline |
| lines(const ABrush &brush, AArrayView< glm::vec2 > points, const ABorderStyle &style, AMetric width)=0 | IRenderer | pure virtual |
| lines(const ABrush &brush, AArrayView< glm::vec2 > points, const ABorderStyle &style=ABorderStyle::Solid{}) | IRenderer | inline |
| lines(const ABrush &brush, AArrayView< std::pair< glm::vec2, glm::vec2 > > points, const ABorderStyle &style, AMetric width)=0 | IRenderer | pure virtual |
| lines(const ABrush &brush, AArrayView< std::pair< glm::vec2, glm::vec2 > > points, const ABorderStyle &style=ABorderStyle::Solid{}) | IRenderer | inline |
| mColor (defined in IRenderer) | IRenderer | protected |
| mStencilDepth (defined in IRenderer) | IRenderer | protected |
| mTexturePool (defined in IRenderer) | IRenderer | protected |
| mTransform (defined in IRenderer) | IRenderer | protected |
| mWindow (defined in IRenderer) | IRenderer | protected |
| newMultiStringCanvas(const AFontStyle &style)=0 | IRenderer | pure virtual |
| newRenderViewToTexture() noexcept=0 | IRenderer | pure virtual |
| noncopyable()=default (defined in aui::noncopyable) | aui::noncopyable | |
| noncopyable(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
| operator=(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
| points(const ABrush &brush, AArrayView< glm::vec2 > points, AMetric size)=0 | IRenderer | pure virtual |
| popMaskAfter()=0 | IRenderer | pure virtual |
| popMaskBefore()=0 | IRenderer | pure virtual |
| prerenderString(glm::vec2 position, const AString &text, const AFontStyle &fs)=0 | IRenderer | pure virtual |
| pushMaskAfter()=0 | IRenderer | pure virtual |
| pushMaskBefore()=0 | IRenderer | pure virtual |
| rectangle(const ABrush &brush, glm::vec2 position, glm::vec2 size)=0 | IRenderer | pure virtual |
| rectangleBorder(const ABrush &brush, glm::vec2 position, glm::vec2 size, float lineWidth=1.f)=0 | IRenderer | pure virtual |
| rotate(const glm::vec3 &axis, AAngleRadians angle) | IRenderer | inline |
| rotate(AAngleRadians angle) | IRenderer | inline |
| roundedRectangle(const ABrush &brush, glm::vec2 position, glm::vec2 size, float radius)=0 | IRenderer | pure virtual |
| roundedRectangleBorder(const ABrush &brush, glm::vec2 position, glm::vec2 size, float radius, int borderWidth)=0 | IRenderer | pure virtual |
| setAllowRenderToTexture(bool allowRenderToTexture) (defined in IRenderer) | IRenderer | inline |
| setBlending(Blending blending)=0 | IRenderer | pure virtual |
| setColor(const AColor &color) | IRenderer | inline |
| setColorForced(const AColor &color) | IRenderer | inline |
| setStencilDepth(uint8_t stencilDepth) (defined in IRenderer) | IRenderer | inline |
| setTransform(const glm::mat4 &transform) | IRenderer | inline |
| setTransformForced(const glm::mat4 &transform) | IRenderer | inline |
| setWindow(AWindowBase *window) | IRenderer | inlinevirtual |
| squareSector(const ABrush &brush, const glm::vec2 &position, const glm::vec2 &size, AAngleRadians begin, AAngleRadians end)=0 | IRenderer | pure virtual |
| string(glm::vec2 position, const AString &string, const AFontStyle &fs={})=0 | IRenderer | pure virtual |
| stub(glm::vec2 position, glm::vec2 size) | IRenderer | protected |
| translate(const glm::vec2 &offset) | IRenderer | inline |
| ~IRenderer()=default (defined in IRenderer) | IRenderer | virtual |