AUI Framework
master
Cross-platform module-based framework for developing C++20 desktop applications
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This is the complete list of members for IRenderer, including all inherited members.
allowRenderToTexture() const noexcept (defined in IRenderer) | IRenderer | inline |
backdrops(glm::ivec2 position, glm::ivec2 size, std::span< ass::Backdrop::Any > backdrops) | IRenderer | |
backdrops(glm::ivec2 position, glm::ivec2 size, std::span< ass::Backdrop::Preprocessed > backdrops) (defined in IRenderer) | IRenderer | protectedvirtual |
boxShadow(glm::vec2 position, glm::vec2 size, float blurRadius, const AColor &color)=0 | IRenderer | pure virtual |
boxShadowInner(glm::vec2 position, glm::vec2 size, float blurRadius, float spreadRadius, float borderRadius, const AColor &color, glm::vec2 offset)=0 | IRenderer | pure virtual |
createNewTexture()=0 (defined in IRenderer) | IRenderer | protectedpure virtual |
getColor() const (defined in IRenderer) | IRenderer | inline |
getNewTexture() | IRenderer | inline |
getProjectionMatrix() const =0 (defined in IRenderer) | IRenderer | pure virtual |
getStencilDepth() const noexcept (defined in IRenderer) | IRenderer | inline |
getTransform() (defined in IRenderer) | IRenderer | inline |
getWindow() const noexcept (defined in IRenderer) | IRenderer | inline |
IRenderer() (defined in IRenderer) | IRenderer | inline |
line(const ABrush &brush, glm::vec2 p1, glm::vec2 p2, const ABorderStyle &style=ABorderStyle::Solid{}, AMetric width=1_dp) | IRenderer | inline |
lines(const ABrush &brush, AArrayView< glm::vec2 > points, const ABorderStyle &style, AMetric width)=0 | IRenderer | pure virtual |
lines(const ABrush &brush, AArrayView< glm::vec2 > points, const ABorderStyle &style=ABorderStyle::Solid{}) | IRenderer | inline |
lines(const ABrush &brush, AArrayView< std::pair< glm::vec2, glm::vec2 > > points, const ABorderStyle &style, AMetric width)=0 | IRenderer | pure virtual |
lines(const ABrush &brush, AArrayView< std::pair< glm::vec2, glm::vec2 > > points, const ABorderStyle &style=ABorderStyle::Solid{}) | IRenderer | inline |
mColor (defined in IRenderer) | IRenderer | protected |
mStencilDepth (defined in IRenderer) | IRenderer | protected |
mTexturePool (defined in IRenderer) | IRenderer | protected |
mTransform (defined in IRenderer) | IRenderer | protected |
mWindow (defined in IRenderer) | IRenderer | protected |
newMultiStringCanvas(const AFontStyle &style)=0 | IRenderer | pure virtual |
newRenderViewToTexture() noexcept=0 | IRenderer | pure virtual |
noncopyable()=default (defined in aui::noncopyable) | aui::noncopyable | |
noncopyable(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
operator=(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
points(const ABrush &brush, AArrayView< glm::vec2 > points, AMetric size)=0 | IRenderer | pure virtual |
popMaskAfter()=0 | IRenderer | pure virtual |
popMaskBefore()=0 | IRenderer | pure virtual |
prerenderString(glm::vec2 position, const AString &text, const AFontStyle &fs)=0 | IRenderer | pure virtual |
pushMaskAfter()=0 | IRenderer | pure virtual |
pushMaskBefore()=0 | IRenderer | pure virtual |
rectangle(const ABrush &brush, glm::vec2 position, glm::vec2 size)=0 | IRenderer | pure virtual |
rectangleBorder(const ABrush &brush, glm::vec2 position, glm::vec2 size, float lineWidth=1.f)=0 | IRenderer | pure virtual |
rotate(const glm::vec3 &axis, AAngleRadians angle) | IRenderer | inline |
rotate(AAngleRadians angle) | IRenderer | inline |
roundedRectangle(const ABrush &brush, glm::vec2 position, glm::vec2 size, float radius)=0 | IRenderer | pure virtual |
roundedRectangleBorder(const ABrush &brush, glm::vec2 position, glm::vec2 size, float radius, int borderWidth)=0 | IRenderer | pure virtual |
setAllowRenderToTexture(bool allowRenderToTexture) (defined in IRenderer) | IRenderer | inline |
setBlending(Blending blending)=0 | IRenderer | pure virtual |
setColor(const AColor &color) | IRenderer | inline |
setColorForced(const AColor &color) | IRenderer | inline |
setStencilDepth(uint8_t stencilDepth) (defined in IRenderer) | IRenderer | inline |
setTransform(const glm::mat4 &transform) | IRenderer | inline |
setTransformForced(const glm::mat4 &transform) | IRenderer | inline |
setWindow(AWindowBase *window) | IRenderer | inlinevirtual |
squareSector(const ABrush &brush, const glm::vec2 &position, const glm::vec2 &size, AAngleRadians begin, AAngleRadians end)=0 | IRenderer | pure virtual |
string(glm::vec2 position, const AString &string, const AFontStyle &fs={})=0 | IRenderer | pure virtual |
stub(glm::vec2 position, glm::vec2 size) | IRenderer | protected |
translate(const glm::vec2 &offset) | IRenderer | inline |
~IRenderer()=default (defined in IRenderer) | IRenderer | virtual |