AUI Framework
master
Cross-platform module-based framework for developing C++20 desktop applications
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This is the complete list of members for IRenderViewToTexture, including all inherited members.
begin(IRenderer &renderer, glm::ivec2 surfaceSize, IRenderViewToTexture::InvalidArea &invalidArea)=0 | IRenderViewToTexture | pure virtual |
disableForView(AView &view) (defined in IRenderViewToTexture) | IRenderViewToTexture | static |
draw(IRenderer &renderer)=0 | IRenderViewToTexture | pure virtual |
enableForView(IRenderer &renderer, AView &view) (defined in IRenderViewToTexture) | IRenderViewToTexture | static |
end(IRenderer &renderer)=0 | IRenderViewToTexture | pure virtual |
isEnabledForView(AView &view) (defined in IRenderViewToTexture) | IRenderViewToTexture | static |
~IRenderViewToTexture()=default (defined in IRenderViewToTexture) | IRenderViewToTexture | virtual |