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AUI Framework
master
Cross-platform base for C++ UI apps
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This is the complete list of members for IListModel< T >, including all inherited members.
| AObject() (defined in AObject) | AObject | |
| AObjectBase()=default (defined in AObjectBase) | AObjectBase | |
| AObjectBase(AObjectBase &&rhs) noexcept (defined in AObjectBase) | AObjectBase | inline |
| AObjectBase(const AObjectBase &rhs) noexcept (defined in AObjectBase) | AObjectBase | inline |
| biConnect(PropertySource &&propertySource, PropertyDestination &&propertyDestination) | AObject | inlinestatic |
| clearAllIngoingConnections() noexcept (defined in AObjectBase) | AObjectBase | protected |
| connect(const Signal &signal, Object *object, Function &&function) | AObject | inlinestatic |
| connect(const Property &property, Object *object, Function &&function) | AObject | inlinestatic |
| connect(PropertySource &&propertySource, PropertyDestination &&propertyDestination) | AObject | inlinestatic |
| connect(const Connectable &connectable, Object &object, Function &&function) | AObject | inlinestatic |
| connect(const Connectable &connectable, Function &&function) | AObject | inline |
| connect(const Connectable &connectable, _< Object > object, Function &&function) | AObject | inlinestatic |
| connect(const Connectable &connectable, ASlotDef< Object *, Function > slotDef) | AObject | inlinestatic |
| connect(const Property &property, _< Object > object, Function &&function) | AObject | inlinestatic |
| dataChanged | IListModel< T > | |
| dataInserted | IListModel< T > | |
| dataRemoved | IListModel< T > | |
| disconnect() (defined in AObject) | AObject | static |
| GENERIC_OBSERVER | AObject | static |
| getThread() const (defined in AObject) | AObject | inline |
| handleSlotException(std::exception_ptr exception) | AObjectBase | protectedvirtual |
| isSignalsEnabled() const noexcept (defined in AObject) | AObject | inline |
| isSlotsCallsOnlyOnMyThread() const noexcept (defined in AObject) | AObject | inline |
| listItemAt(const AListModelIndex &index)=0 (defined in IListModel< T >) | IListModel< T > | pure virtual |
| listSize()=0 (defined in IListModel< T >) | IListModel< T > | pure virtual |
| moveToThread(aui::no_escape< AObject > object, _< AAbstractThread > thread) (defined in AObject) | AObject | static |
| noncopyable()=default (defined in aui::noncopyable) | aui::noncopyable | |
| noncopyable(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
| operator=(const AObjectBase &rhs) noexcept (defined in AObjectBase) | AObjectBase | inline |
| operator=(AObjectBase &&rhs) noexcept (defined in AObjectBase) | AObjectBase | inline |
| operator=(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
| operator^(T &&t) noexcept (defined in AObject) | AObject | inline |
| range(const AListModelIndex &begin, const AListModelIndex &end) (defined in IListModel< T >) | IListModel< T > | inline |
| range(const AListModelIndex &item) (defined in IListModel< T >) | IListModel< T > | inline |
| rangesIncluding(Filter &&filter) (defined in IListModel< T >) | IListModel< T > | inline |
| setSignalsEnabled(bool enabled) (defined in AObject) | AObject | inline |
| setSlotsCallsOnlyOnMyThread(bool slotsCallsOnlyOnMyThread) (defined in AObject) | AObject | inline |
| setThread(_< AAbstractThread > thread) | AObject | inlineprotected |
| sharedPtr() (defined in AObject) | AObject | inline |
| SIGNAL_SLOT_GLOBAL_SYNC (defined in AObjectBase) | AObjectBase | static |
| stored_t typedef (defined in IListModel< T >) | IListModel< T > | |
| toVector() noexcept (defined in IListModel< T >) | IListModel< T > | inline |
| value_type typedef (defined in IListModel< T >) | IListModel< T > | |
| weakPtr() (defined in AObject) | AObject | inline |
| ~AObject()=default (defined in AObject) | AObject | virtual |
| ~AObjectBase()=default (defined in AObjectBase) | AObjectBase | virtual |
| ~IListModel() override=default (defined in IListModel< T >) | IListModel< T > |