AUI Framework
master
Cross-platform base for C++ UI apps
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This is the complete list of members for AStdOutputRecorder, including all inherited members.
AObject() (defined in AObject) | AObject | |
AObjectBase()=default (defined in AObjectBase) | AObjectBase | |
AObjectBase(AObjectBase &&rhs) noexcept (defined in AObjectBase) | AObjectBase | inline |
AObjectBase(const AObjectBase &rhs) noexcept (defined in AObjectBase) | AObjectBase | inline |
AStdOutputRecorder(const _< AChildProcess > &process) (defined in AStdOutputRecorder) | AStdOutputRecorder | inline |
biConnect(PropertySource &&propertySource, PropertyDestination &&propertyDestination) | AObject | inlinestatic |
clearAllIngoingConnections() noexcept (defined in AObjectBase) | AObjectBase | protected |
connect(const Signal &signal, Object *object, Function &&function) | AObject | inlinestatic |
connect(const Property &property, Object *object, Function &&function) | AObject | inlinestatic |
connect(PropertySource &&propertySource, PropertyDestination &&propertyDestination) | AObject | inlinestatic |
connect(const Connectable &connectable, Object &object, Function &&function) | AObject | inlinestatic |
connect(const Connectable &connectable, Function &&function) | AObject | inline |
connect(const Connectable &connectable, _< Object > object, Function &&function) | AObject | inlinestatic |
connect(const Connectable &connectable, ASlotDef< Object *, Function > slotDef) | AObject | inlinestatic |
connect(const Property &property, _< Object > object, Function &&function) | AObject | inlinestatic |
disconnect() (defined in AObject) | AObject | static |
GENERIC_OBSERVER | AObject | static |
getThread() const (defined in AObject) | AObject | inline |
handleSlotException(std::exception_ptr exception) | AObjectBase | protectedvirtual |
isSignalsEnabled() const noexcept (defined in AObject) | AObject | inline |
isSlotsCallsOnlyOnMyThread() const noexcept (defined in AObject) | AObject | inline |
moveToThread(aui::no_escape< AObject > object, _< AAbstractThread > thread) (defined in AObject) | AObject | static |
noncopyable()=default (defined in aui::noncopyable) | aui::noncopyable | |
noncopyable(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
operator=(const AObjectBase &rhs) noexcept (defined in AObjectBase) | AObjectBase | inline |
operator=(AObjectBase &&rhs) noexcept (defined in AObjectBase) | AObjectBase | inline |
operator=(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
operator^(T &&t) noexcept (defined in AObject) | AObject | inline |
setSignalsEnabled(bool enabled) (defined in AObject) | AObject | inline |
setSlotsCallsOnlyOnMyThread(bool slotsCallsOnlyOnMyThread) (defined in AObject) | AObject | inline |
setThread(_< AAbstractThread > thread) | AObject | inlineprotected |
sharedPtr() (defined in AObject) | AObject | inline |
SIGNAL_SLOT_GLOBAL_SYNC (defined in AObjectBase) | AObjectBase | static |
stdoutBuffer() const (defined in AStdOutputRecorder) | AStdOutputRecorder | inline |
weakPtr() (defined in AObject) | AObject | inline |
~AObject()=default (defined in AObject) | AObject | virtual |
~AObjectBase()=default (defined in AObjectBase) | AObjectBase | virtual |