AUI Framework
master
Cross-platform module-based framework for developing C++20 desktop applications
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This is the complete list of members for ACurlMulti, including all inherited members.
ACurlMulti() noexcept (defined in ACurlMulti) | ACurlMulti | |
ACurlMulti(ACurlMulti &&other) noexcept (defined in ACurlMulti) | ACurlMulti | inline |
AObject() (defined in AObject) | AObject | |
cancel() (defined in ACurlMulti) | ACurlMulti | inline |
clear() (defined in ACurlMulti) | ACurlMulti | |
clearSignals() noexcept (defined in AObject) | AObject | |
connect(Signal &signal, Object *object, Function &&function) (defined in AObject) | AObject | inlinestatic |
connect(Signal &signal, Object &object, Function &&function) (defined in AObject) | AObject | inlinestatic |
connect(Signal &signal, Function &&function) (defined in AObject) | AObject | inline |
connect(Signal &signal, _< Object > object, Function &&function) (defined in AObject) | AObject | inlinestatic |
curls() const (defined in ACurlMulti) | ACurlMulti | inline |
disconnect() (defined in AObject) | AObject | static |
getThread() const (defined in AObject) | AObject | inline |
global() noexcept | ACurlMulti | static |
isSignalsEnabled() const noexcept (defined in AObject) | AObject | inline |
isSlotsCallsOnlyOnMyThread() const noexcept (defined in AObject) | AObject | inline |
moveToThread(aui::no_escape< AObject > object, _< AAbstractThread > thread) (defined in AObject) | AObject | static |
noncopyable()=default (defined in aui::noncopyable) | aui::noncopyable | |
noncopyable(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
operator<<(_< ACurl > curl) (defined in ACurlMulti) | ACurlMulti | |
operator=(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
operator>>(const _< ACurl > &curl) (defined in ACurlMulti) | ACurlMulti | |
operator^(T &&t) (defined in AObject) | AObject | inline |
run() (defined in ACurlMulti) | ACurlMulti | inline |
setSignalsEnabled(bool enabled) (defined in AObject) | AObject | inline |
setSlotsCallsOnlyOnMyThread(bool slotsCallsOnlyOnMyThread) (defined in AObject) | AObject | inline |
setThread(_< AAbstractThread > thread) | AObject | inlineprotected |
sharedPtr() (defined in AObject) | AObject | inline |
weakPtr() (defined in AObject) | AObject | inline |
~ACurlMulti() (defined in ACurlMulti) | ACurlMulti | |
~AObject() (defined in AObject) | AObject | virtual |