AUI Framework  master
Cross-platform module-based framework for developing C++20 desktop applications
AAnimatedDrawable Member List

This is the complete list of members for AAnimatedDrawable, including all inherited members.

AAnimatedDrawable(_< IAnimatedImageFactory > factory) (defined in AAnimatedDrawable)AAnimatedDrawableexplicit
animationFinished (defined in AAnimatedDrawable)AAnimatedDrawable
AObject() (defined in AObject)AObject
clearSignals() noexcept (defined in AObject)AObject
connect(Signal &signal, Object *object, Function &&function) (defined in AObject)AObjectinlinestatic
connect(Signal &signal, Object &object, Function &&function) (defined in AObject)AObjectinlinestatic
connect(Signal &signal, Function &&function) (defined in AObject)AObjectinline
connect(Signal &signal, _< Object > object, Function &&function) (defined in AObject)AObjectinlinestatic
disconnect() (defined in AObject)AObjectstatic
draw(IRenderer &render, const IDrawable::Params &params) overrideAAnimatedDrawablevirtual
fromUrl(const AUrl &url) noexceptIDrawablestatic
getSizeHint() overrideAAnimatedDrawablevirtual
getThread() const (defined in AObject)AObjectinline
isDpiDependent() constIDrawableinlinevirtual
isSignalsEnabled() const noexcept (defined in AObject)AObjectinline
isSlotsCallsOnlyOnMyThread() const noexcept (defined in AObject)AObjectinline
moveToThread(aui::no_escape< AObject > object, _< AAbstractThread > thread) (defined in AObject)AObjectstatic
noncopyable()=default (defined in aui::noncopyable)aui::noncopyable
noncopyable(const noncopyable &)=delete (defined in aui::noncopyable)aui::noncopyable
operator=(const noncopyable &)=delete (defined in aui::noncopyable)aui::noncopyable
operator^(T &&t) (defined in AObject)AObjectinline
rasterize(glm::ivec2 imageSize)IDrawablevirtual
setSignalsEnabled(bool enabled) (defined in AObject)AObjectinline
setSlotsCallsOnlyOnMyThread(bool slotsCallsOnlyOnMyThread) (defined in AObject)AObjectinline
setThread(_< AAbstractThread > thread)AObjectinlineprotected
sharedPtr() (defined in AObject)AObjectinline
weakPtr() (defined in AObject)AObjectinline
~AAnimatedDrawable() override=default (defined in AAnimatedDrawable)AAnimatedDrawable
~AObject() (defined in AObject)AObjectvirtual