AUI Framework  master
Cross-platform module-based framework for developing C++20 desktop applications
WinIoAsync.h
1/*
2 * AUI Framework - Declarative UI toolkit for modern C++20
3 * Copyright (C) 2020-2024 Alex2772 and Contributors
4 *
5 * SPDX-License-Identifier: MPL-2.0
6 *
7 * This Source Code Form is subject to the terms of the Mozilla Public
8 * License, v. 2.0. If a copy of the MPL was not distributed with this
9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
10 */
11
12#pragma once
13
14
15#include <Windows.h>
16#include "AUI/Common/AByteBuffer.h"
17#include "AUI/Common/ASignal.h"
18
20public:
21 WinIoAsync() = default;
22 ~WinIoAsync() = default;
23
24
25 void init(HANDLE fileHandle, std::function<void(const AByteBuffer&)> callback);
26
27private:
28 class Impl;
29 _<Impl> mImpl;
30};
31
32
std::vector-like growing array for byte storage.
Definition: AByteBuffer.h:31
Definition: WinIoAsync.cpp:20
Definition: WinIoAsync.h:19
An std::weak_ptr with AUI extensions.
Definition: SharedPtrTypes.h:177