AUI Framework  master
Cross-platform module-based framework for developing C++20 desktop applications
UnixIoAsync.h
1/*
2 * AUI Framework - Declarative UI toolkit for modern C++20
3 * Copyright (C) 2020-2024 Alex2772 and Contributors
4 *
5 * SPDX-License-Identifier: MPL-2.0
6 *
7 * This Source Code Form is subject to the terms of the Mozilla Public
8 * License, v. 2.0. If a copy of the MPL was not distributed with this
9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
10 */
11
12#pragma once
13
14
15#include "AUI/Common/AByteBuffer.h"
16#include "AUI/Common/ASignal.h"
17
19public:
20 UnixIoAsync() = default;
21 ~UnixIoAsync() = default;
22
23
24 void init(int fileHandle, std::function<void(const AByteBuffer&)> callback);
25
26private:
27 class Impl;
28 _<Impl> mImpl;
29};
30
31
std::vector-like growing array for byte storage.
Definition: AByteBuffer.h:31
Definition: UnixIoAsync.cpp:22
Definition: UnixIoAsync.h:18
An std::weak_ptr with AUI extensions.
Definition: SharedPtrTypes.h:177