AUI Framework  master
Cross-platform base for C++ UI apps
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Texture2DArray.h
    1/*
    2 * AUI Framework - Declarative UI toolkit for modern C++20
    3 * Copyright (C) 2020-2025 Alex2772 and Contributors
    4 *
    5 * SPDX-License-Identifier: MPL-2.0
    6 *
    7 * This Source Code Form is subject to the terms of the Mozilla Public
    8 * License, v. 2.0. If a copy of the MPL was not distributed with this
    9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
   10 */
   11
   12#pragma once
   13
   14#include "AUI/Common/SharedPtr.h"
   15#include "AUI/Image/AImage.h"
   16#include "Texture.h"
   17#include "GLEnums.h"
   18
   19namespace gl {
   20    class API_AUI_VIEWS Texture2DArray: public Texture<gl::TEXTURE_2D_ARRAY> {
   21    public:
   22        void tex3D(const AVector<AImageView>& images);
   23        virtual ~Texture2DArray() = default;
   24
   25      private:
   26          glm::u32vec3 mSize = {0, 0, 0};
   27    };
   28}
A std::vector with AUI extensions.
Definition AVector.h:39
Definition Texture2DArray.h:20