AUI Framework
master
Cross-platform module-based framework for developing C++20 desktop applications
SimpleTexturePacker.h
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/*
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* AUI Framework - Declarative UI toolkit for modern C++20
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* Copyright (C) 2020-2024 Alex2772 and Contributors
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*
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* SPDX-License-Identifier: MPL-2.0
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "TexturePacker.h"
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#include "AUI/Image/AImage.h"
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namespace
Util {
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class
SimpleTexturePacker
:
public
::Util::TexturePacker
<AImage> {
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private
:
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AOptional<AImage>
mImage;
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public
:
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SimpleTexturePacker
();
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~SimpleTexturePacker
();
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glm::vec4 insert(AImage& data)
override
;
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SimpleTexturePacker
(
const
SimpleTexturePacker
&) =
delete
;
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AOptional<AImage>
& getImage() {
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return
mImage;
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}
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protected
:
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void
onResize(AImage& data, dim side)
override
;
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void
onInsert(AImage& data,
const
dim& x,
const
dim& y)
override
;
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};
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}
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AOptional
Utility wrapper implementing the stack-allocated (fast) optional idiom.
Definition:
AOptional.h:32
Util::SimpleTexturePacker
Definition:
SimpleTexturePacker.h:18
Util::TexturePacker
Definition:
TexturePacker.h:38