12#include <AUI/GL/Program.h>
14namespace aui::ShaderUniforms {
15 extern gl::Program::Uniform COLOR;
16 extern gl::Program::Uniform COLOR1;
17 extern gl::Program::Uniform COLOR2;
18 extern gl::Program::Uniform GRADIENT_MAT_UV;
19 extern gl::Program::Uniform TRANSFORM;
20 extern gl::Program::Uniform SL_UNIFORM_TRANSFORM;
21 extern gl::Program::Uniform UV_SCALE;
22 extern gl::Program::Uniform SL_UNIFORM_SIGMA;
23 extern gl::Program::Uniform SL_UNIFORM_LOWER;
24 extern gl::Program::Uniform SL_UNIFORM_UPPER;
25 extern gl::Program::Uniform PIXEL_TO_UV;
26 extern gl::Program::Uniform OUTER_SIZE;
27 extern gl::Program::Uniform INNER_SIZE;
28 extern gl::Program::Uniform INNER_TEXEL_SIZE;
29 extern gl::Program::Uniform OUTER_TEXEL_SIZE;
30 extern gl::Program::Uniform OUTER_TO_INNER;
31 extern gl::Program::Uniform WHICH_ALGO;
32 extern gl::Program::Uniform M1;
33 extern gl::Program::Uniform M2;
34 extern gl::Program::Uniform DIVIDER;
35 extern gl::Program::Uniform THRESHOLD;
36 extern gl::Program::Uniform KERNEL;