AUI Framework  master
Cross-platform base for C++ UI apps
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ScopedHGlobal.h
    1/*
    2 * AUI Framework - Declarative UI toolkit for modern C++20
    3 * Copyright (C) 2020-2025 Alex2772 and Contributors
    4 *
    5 * SPDX-License-Identifier: MPL-2.0
    6 *
    7 * This Source Code Form is subject to the terms of the Mozilla Public
    8 * License, v. 2.0. If a copy of the MPL was not distributed with this
    9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
   10 */
   11
   12#pragma once
   13
   14#include <Windows.h>
   15
   19class ScopedHGlobal {
   20public:
   21    explicit ScopedHGlobal(HGLOBAL blob) noexcept: mBlob(blob) {
   22        mAccessibleData = static_cast<char*>(GlobalLock(blob));
   23    }
   24
   25    ~ScopedHGlobal() {
   26        GlobalUnlock(mBlob);
   27    }
   28
   29    [[nodiscard]]
   30    char* data() const noexcept {
   31        return mAccessibleData;
   32    }
   33
   34    [[nodiscard]]
   35    std::size_t size() const noexcept {
   36        return GlobalSize(mBlob);
   37    }
   38
   39    operator AByteBufferView() const noexcept {
   40        return { data(), size() };
   41    }
   42
   43private:
   44    HGLOBAL mBlob;
   45    char* mAccessibleData;
   46};
Acts like std::string_view but for AByteBuffer.
Definition AByteBufferView.h:24