AUI Framework  master
Cross-platform module-based framework for developing C++20 desktop applications
MouseMove.h
1/*
2 * AUI Framework - Declarative UI toolkit for modern C++20
3 * Copyright (C) 2020-2024 Alex2772 and Contributors
4 *
5 * SPDX-License-Identifier: MPL-2.0
6 *
7 * This Source Code Form is subject to the terms of the Mozilla Public
8 * License, v. 2.0. If a copy of the MPL was not distributed with this
9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
10 */
11
12#pragma once
13
14#include <AUI/Platform/AWindow.h>
15
17 AOptional<glm::ivec2> position;
18 ViewActionMouseMove() = default;
19
20 ViewActionMouseMove(const glm::ivec2& position) : position(position) {}
21
22 void operator()(const _<AView>& view) {
23 uitest::frame();
24 auto coords = view->getPositionInWindow() + (position ? *position : (view->getSize() / 2));
25 auto window = view->getWindow();
26 window->onPointerMove(coords, {});
27 uitest::frame();
28 }
29};
30
Utility wrapper implementing the stack-allocated (fast) optional idiom.
Definition: AOptional.h:32
An std::weak_ptr with AUI extensions.
Definition: SharedPtrTypes.h:177
Definition: MouseMove.h:16