AUI Framework
master
Cross-platform module-based framework for developing C++20 desktop applications
InputStreamAsync.h
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/*
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* AUI Framework - Declarative UI toolkit for modern C++20
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* Copyright (C) 2020-2024 Alex2772 and Contributors
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*
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* SPDX-License-Identifier: MPL-2.0
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "IInputStream.h"
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#include "AUI/Common/ASignal.h"
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class
API_AUI_CORE
InputStreamAsync
:
public
AObject
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{
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private
:
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_<AThread>
mReadThread;
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public
:
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InputStreamAsync
(
_<IInputStream>
inputStream);
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signals:
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emits<_<AByteBuffer>
>
read
;
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emits<>
finished;
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};
AObject
A base object class.
Definition:
AObject.h:49
ASignal< Args... >
InputStreamAsync
Converts a basic input stream to an asynchronous input stream so it's read in a separate thread.
Definition:
InputStreamAsync.h:21
_
An std::weak_ptr with AUI extensions.
Definition:
SharedPtrTypes.h:177
AXml::read
void API_AUI_XML read(const _< IInputStream > &is, const _< IXmlDocumentVisitor > &visitor)
Parses xml from the input stream to the IXmlDocumentVisitor.
Definition:
AXml.cpp:20