AUI Framework  master
Cross-platform base for C++ UI apps
Loading...
Searching...
No Matches
DevtoolsPerformanceTab.h
    1/*
    2 * AUI Framework - Declarative UI toolkit for modern C++20
    3 * Copyright (C) 2020-2025 Alex2772 and Contributors
    4 *
    5 * SPDX-License-Identifier: MPL-2.0
    6 *
    7 * This Source Code Form is subject to the terms of the Mozilla Public
    8 * License, v. 2.0. If a copy of the MPL was not distributed with this
    9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
   10 */
   11
   12#pragma once
   13
   14#include "AUI/Util/ADataBinding.h"
   15#include "AUI/View/ATreeView.h"
   16#include "AUI/Platform/AWindowBase.h"
   17#include "ViewPropertiesView.h"
   18#include <variant>
   19
   20class DevtoolsPerformanceTab: public AViewContainerBase {
   21public:
   22    DevtoolsPerformanceTab(AWindowBase* targetWindow);
   23
   24#if AUI_PROFILING
   25    struct Model {
   26        struct Running {};
   27        struct Paused {};
   28
   29        using State = std::variant<Running, Paused>;
   30        State state = Running{};
   31    };
   32    ADataBinding<Model> mModel;
   33
   34    void toggleRunPause() {
   35        if (std::holds_alternative<Model::Running>(mModel->state)) {
   36            mModel.setValue(&Model::state, Model::Paused{});
   37        } else {
   38            mModel.setValue(&Model::state, Model::Running{});
   39        }
   40
   41    }
   42#endif
   43
   44
   45private:
   46    AWindowBase* mTargetWindow;
   47#if AUI_PROFILING
   48    emits<APerformanceSection::Datas> nextFrame;
   49#endif
   50
   51};
Data binding implementation.
Definition ADataBinding.h:200
Definition AWindowBase.h:33
ASignal< Args... > emits
A signal declaration.
Definition ASignal.h:572