AUI Framework  master
Cross-platform base for C++ UI apps
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ATimer.h
    1/*
    2 * AUI Framework - Declarative UI toolkit for modern C++20
    3 * Copyright (C) 2020-2025 Alex2772 and Contributors
    4 *
    5 * SPDX-License-Identifier: MPL-2.0
    6 *
    7 * This Source Code Form is subject to the terms of the Mozilla Public
    8 * License, v. 2.0. If a copy of the MPL was not distributed with this
    9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
   10 */
   11
   12#pragma once
   13#include "AObject.h"
   14#include "ASignal.h"
   15#include "AUI/Util/AScheduler.h"
   16
   21class API_AUI_CORE ATimer : public AObject {
   22private:
   23    std::chrono::milliseconds mPeriod;
   24
   25    AOptional<AScheduler::TimerHandle> mTimer;
   26
   27    static _<AThread>& timerThread();
   28
   29public:
   30    explicit ATimer(std::chrono::milliseconds period);
   31    ~ATimer();
   32
   33    void restart();
   34
   35    void start();
   36    void stop();
   37    bool isStarted();
   38    void setRunning(bool isStart) {
   39      if (isStart) {
   40        start();
   41      } else {
   42        stop();
   43      }
   44    }
   45
   46    static AScheduler& scheduler();
   47
   48signals:
   49    emits<> fired;
   50};
Utility wrapper implementing the stack-allocated (fast) optional idiom.
Definition AOptional.h:33
Basic scheduler used for timers.
Definition AScheduler.h:58
An std::weak_ptr with AUI extensions.
Definition SharedPtrTypes.h:179
ASignal< Args... > emits
A signal declaration.
Definition ASignal.h:572