AUI Framework  master
Cross-platform module-based framework for developing C++20 desktop applications
ATimer.h
1/*
2 * AUI Framework - Declarative UI toolkit for modern C++20
3 * Copyright (C) 2020-2024 Alex2772 and Contributors
4 *
5 * SPDX-License-Identifier: MPL-2.0
6 *
7 * This Source Code Form is subject to the terms of the Mozilla Public
8 * License, v. 2.0. If a copy of the MPL was not distributed with this
9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
10 */
11
12#pragma once
13#include "AObject.h"
14#include "ASignal.h"
15#include "AUI/Util/AScheduler.h"
16
17
22class API_AUI_CORE ATimer: public AObject
23{
24private:
25 std::chrono::milliseconds mPeriod;
26
28
29 static _<AThread>& timerThread();
30
31public:
32 explicit ATimer(std::chrono::milliseconds period);
33 ~ATimer();
34
35 void restart();
36
37 void start();
38 void stop();
39 bool isStarted();
40
41 static AScheduler& scheduler();
42
43signals:
44 emits<> fired;
45};
A base object class.
Definition: AObject.h:49
Utility wrapper implementing the stack-allocated (fast) optional idiom.
Definition: AOptional.h:32
Basic scheduler used for timers.
Definition: AScheduler.h:58
Async timer.
Definition: ATimer.h:23
An std::weak_ptr with AUI extensions.
Definition: SharedPtrTypes.h:177