AUI Framework  master
Cross-platform base for C++ UI apps
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AStdOutputRecorder.h
    1/*
    2 * AUI Framework - Declarative UI toolkit for modern C++20
    3 * Copyright (C) 2020-2025 Alex2772 and Contributors
    4 *
    5 * SPDX-License-Identifier: MPL-2.0
    6 *
    7 * This Source Code Form is subject to the terms of the Mozilla Public
    8 * License, v. 2.0. If a copy of the MPL was not distributed with this
    9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
   10 */
   11
   12#pragma once
   13
   14#include <AUI/Common/AObject.h>
   15#include <AUI/Platform/AProcess.h>
   16
   17class AStdOutputRecorder: public AObject {
   18public:
   19    AStdOutputRecorder(const _<AChildProcess>& process) {
   20        connect(process->stdOut, [&](const AByteBuffer& buffer) {
   21            mStdout << buffer;
   22        });
   23    }
   24
   25    [[nodiscard]]
   26    const AByteBuffer& stdoutBuffer() const {
   27        return mStdout;
   28    }
   29
   30private:
   31    AByteBuffer mStdout;
   32};
std::vector-like growing array for byte storage.
Definition AByteBuffer.h:31
An std::weak_ptr with AUI extensions.
Definition SharedPtrTypes.h:179
static decltype(auto) connect(const Signal &signal, Object *object, Function &&function)
Connects signal to the slot of the specified object.
Definition AObject.h:86