AUI Framework
master
Cross-platform module-based framework for developing C++20 desktop applications
ARenderContext.h
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/*
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* AUI Framework - Declarative UI toolkit for modern C++20
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* Copyright (C) 2020-2024 Alex2772 and Contributors
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*
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* SPDX-License-Identifier: MPL-2.0
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <AUI/Core.h>
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#include <glm/glm.hpp>
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#include <AUI/Geometry2D/ARect.h>
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#include <AUI/Common/AStaticVector.h>
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class
IRenderer
;
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struct
API_AUI_VIEWS
ARenderContext
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{
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using
Rectangles
=
AStaticVector<ARect<int>
, 8>;
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Rectangles
clippingRects
;
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IRenderer
& render;
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void
clip(
ARect<int>
clipping);
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[[nodiscard]]
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ARenderContext
withShiftedPosition(glm::ivec2 by)
const
noexcept
{
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auto
copy = *
this
;
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for
(
auto
& r : copy.clippingRects) r.translate(by);
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return
copy;
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}
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};
AStaticVector< ARect< int >, 8 >
IRenderer
Base class for rendering.
Definition:
IRenderer.h:149
ARect
Axis aligned 2D rectangle.
Definition:
ARect.h:24
ARenderContext
Render context passed to AView::render.
Definition:
ARenderContext.h:43
ARenderContext::clippingRects
Rectangles clippingRects
Axis aligned bounding boxes where the rendering is performed in, used for optimization.
Definition:
ARenderContext.h:49