AUI Framework
master
Cross-platform module-based framework for developing C++20 desktop applications
ARandomInputStream.h
1
/*
2
* AUI Framework - Declarative UI toolkit for modern C++20
3
* Copyright (C) 2020-2024 Alex2772 and Contributors
4
*
5
* SPDX-License-Identifier: MPL-2.0
6
*
7
* This Source Code Form is subject to the terms of the Mozilla Public
8
* License, v. 2.0. If a copy of the MPL was not distributed with this
9
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
10
*/
11
12
#pragma once
13
14
15
#include <random>
16
#include "IInputStream.h"
17
22
class
API_AUI_CORE
ARandomInputStream
:
public
IInputStream
{
23
private
:
24
std::mt19937 mRandomEngine;
25
26
public
:
27
explicit
ARandomInputStream
(
size_t
seed): mRandomEngine(seed) {}
28
~ARandomInputStream
()
override
=
default
;
29
30
size_t
read
(
char
* dst,
size_t
size)
override
;
31
};
32
33
ARandomInputStream
An input stream that generates random bytes.
Definition:
ARandomInputStream.h:22
IInputStream
Represents an input stream.
Definition:
IInputStream.h:26
IInputStream::read
virtual size_t read(char *dst, size_t size)=0
Reads up to size bytes from stream. Blocking (waiting for new data) is allowed.