AUI Framework
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Cross-platform base for C++ UI apps
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A2DTransform Struct Reference
Public Member Functions
void
applyDelta
(const
A2DTransform
&other)
Signals and public fields
glm::vec2
offset
= {0.f, 0.f}
AAngleRadians
rotation
float
scale
= 1.f
The documentation for this struct was generated from the following file:
aui.views/src/AUI/View/
A2FingerTransformArea.h
Collaboration diagram for A2DTransform:
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