ITexture#
Renderer-friendly image representation.
Header: | #include <AUI/Render/ITexture.h> |
CMake: | aui_link(my_target PUBLIC aui::views) |
Examples#
examples/app/game_of_life/src/main.cpp
Game of Life - Game of Life implementation that uses advanced large dynamic data rendering techniques such as ITexture, AImage to be GPU friendly. The computation is performed in AThreadPool.
Public Methods#
setImage#
virtual void ITexture::setImage(AImageView image)
Copies image to the texture image representation (i.e. to GPU memory).
Examples#
examples/app/game_of_life/src/main.cpp
Game of Life - Game of Life implementation that uses advanced large dynamic data rendering techniques such as ITexture, AImage to be GPU friendly. The computation is performed in AThreadPool.