AUI Framework
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Cross-platform base for C++ UI apps
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Public Member Functions | |
void | tex2D (AImageView image) |
void | framebufferTex2D (glm::u32vec2 size, gl::Type type) |
Public Member Functions inherited from gl::Texture< TEXTURE_2D > | |
Texture (const Texture &)=delete | |
void | setupNearest () |
void | setupLinear () |
void | setupClampToEdge () |
void | setupRepeat () |
void | setupMirroredRepeat () |
void | bind (uint8_t index=0) |
operator bool () const | |
uint32_t | getHandle () const |
Additional Inherited Members | |
Static Public Member Functions inherited from gl::Texture< TEXTURE_2D > | |
static void | unbind (uint8_t index=0) |