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Cross-platform base for C++ UI apps
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gl::Texture2D Class Reference

Public Member Functions

void tex2D (AImageView image)
 
void framebufferTex2D (glm::u32vec2 size, gl::Type type)
 
- Public Member Functions inherited from gl::Texture< TEXTURE_2D >
 Texture (const Texture &)=delete
 
void setupNearest ()
 
void setupLinear ()
 
void setupClampToEdge ()
 
void setupRepeat ()
 
void setupMirroredRepeat ()
 
void bind (uint8_t index=0)
 
 operator bool () const
 
uint32_t getHandle () const
 

Additional Inherited Members

- Static Public Member Functions inherited from gl::Texture< TEXTURE_2D >
static void unbind (uint8_t index=0)
 

The documentation for this class was generated from the following files:
Inheritance diagram for gl::Texture2D:
Collaboration diagram for gl::Texture2D: