AUI Framework
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Cross-platform base for C++ UI apps
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This is the complete list of members for OpenGLRenderer, including all inherited members.
allowRenderToTexture() const noexcept (defined in IRenderer) | IRenderer | inline |
IRenderer::backdrops(glm::ivec2 position, glm::ivec2 size, std::span< ass::Backdrop::Any > backdrops) | IRenderer | |
beginPaint(glm::uvec2 windowSize) (defined in OpenGLRenderer) | OpenGLRenderer | |
bindTemporaryVao() const noexcept (defined in OpenGLRenderer) | OpenGLRenderer | |
boxShadow(glm::vec2 position, glm::vec2 size, float blurRadius, const AColor &color) override | OpenGLRenderer | virtual |
boxShadowInner(glm::vec2 position, glm::vec2 size, float blurRadius, float spreadRadius, float borderRadius, const AColor &color, glm::vec2 offset) override | OpenGLRenderer | virtual |
createNewTexture() override (defined in OpenGLRenderer) | OpenGLRenderer | protectedvirtual |
drawRectImpl(glm::vec2 position, glm::vec2 size) (defined in OpenGLRenderer) | OpenGLRenderer | |
endPaint() (defined in OpenGLRenderer) | OpenGLRenderer | |
getColor() const (defined in IRenderer) | IRenderer | inline |
getDefaultFb() const noexcept (defined in OpenGLRenderer) | OpenGLRenderer | |
getNewTexture() | IRenderer | inline |
getProjectionMatrix() const override (defined in OpenGLRenderer) | OpenGLRenderer | virtual |
getStencilDepth() const noexcept (defined in IRenderer) | IRenderer | inline |
getTransform() (defined in IRenderer) | IRenderer | inline |
getWindow() const noexcept (defined in IRenderer) | IRenderer | inline |
identityUv() (defined in OpenGLRenderer) | OpenGLRenderer | |
IRenderer() (defined in IRenderer) | IRenderer | inline |
isVaoAvailable() const noexcept (defined in OpenGLRenderer) | OpenGLRenderer | |
line(const ABrush &brush, glm::vec2 p1, glm::vec2 p2, const ABorderStyle &style=ABorderStyle::Solid{}, AMetric width=1_dp) | IRenderer | inline |
lines(const ABrush &brush, AArrayView< glm::vec2 > points, const ABorderStyle &style, AMetric width) override | OpenGLRenderer | virtual |
lines(const ABrush &brush, AArrayView< std::pair< glm::vec2, glm::vec2 > > points, const ABorderStyle &style, AMetric width) override | OpenGLRenderer | virtual |
IRenderer::lines(const ABrush &brush, AArrayView< glm::vec2 > points, const ABorderStyle &style=ABorderStyle::Solid{}) | IRenderer | inline |
IRenderer::lines(const ABrush &brush, AArrayView< std::pair< glm::vec2, glm::vec2 > > points, const ABorderStyle &style=ABorderStyle::Solid{}) | IRenderer | inline |
mColor (defined in IRenderer) | IRenderer | protected |
mStencilDepth (defined in IRenderer) | IRenderer | protected |
mTexturePool (defined in IRenderer) | IRenderer | protected |
mTransform (defined in IRenderer) | IRenderer | protected |
mWindow (defined in IRenderer) | IRenderer | protected |
newMultiStringCanvas(const AFontStyle &style) override | OpenGLRenderer | virtual |
newRenderViewToTexture() noexcept override | OpenGLRenderer | virtual |
noncopyable()=default (defined in aui::noncopyable) | aui::noncopyable | |
noncopyable(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
OpenGLMultiStringCanvas (defined in OpenGLRenderer) | OpenGLRenderer | friend |
OpenGLPrerenderedString (defined in OpenGLRenderer) | OpenGLRenderer | friend |
OpenGLRenderer() (defined in OpenGLRenderer) | OpenGLRenderer | |
operator=(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
points(const ABrush &brush, AArrayView< glm::vec2 > points, AMetric size) override | OpenGLRenderer | virtual |
popMaskAfter() override | OpenGLRenderer | virtual |
popMaskBefore() override | OpenGLRenderer | virtual |
prerenderString(glm::vec2 position, const AString &text, const AFontStyle &fs) override | OpenGLRenderer | virtual |
pushMaskAfter() override | OpenGLRenderer | virtual |
pushMaskBefore() override | OpenGLRenderer | virtual |
rectangle(const ABrush &brush, glm::vec2 position, glm::vec2 size) override | OpenGLRenderer | virtual |
rectangleBorder(const ABrush &brush, glm::vec2 position, glm::vec2 size, float lineWidth) override | OpenGLRenderer | virtual |
rotate(const glm::vec3 &axis, AAngleRadians angle) | IRenderer | inline |
rotate(AAngleRadians angle) | IRenderer | inline |
roundedRectangle(const ABrush &brush, glm::vec2 position, glm::vec2 size, float radius) override | OpenGLRenderer | virtual |
roundedRectangleBorder(const ABrush &brush, glm::vec2 position, glm::vec2 size, float radius, int borderWidth) override | OpenGLRenderer | virtual |
setAllowRenderToTexture(bool allowRenderToTexture) (defined in IRenderer) | IRenderer | inline |
setBlending(Blending blending) override | OpenGLRenderer | virtual |
setColor(const AColor &color) | IRenderer | inline |
setColorForced(const AColor &color) | IRenderer | inline |
setStencilDepth(uint8_t stencilDepth) (defined in IRenderer) | IRenderer | inline |
setTransform(const glm::mat4 &transform) | IRenderer | inline |
setTransformForced(const glm::mat4 &transform) | IRenderer | inline |
setWindow(AWindowBase *window) | IRenderer | inlinevirtual |
squareSector(const ABrush &brush, const glm::vec2 &position, const glm::vec2 &size, AAngleRadians begin, AAngleRadians end) override | OpenGLRenderer | virtual |
string(glm::vec2 position, const AString &string, const AFontStyle &fs) override | OpenGLRenderer | virtual |
stub(glm::vec2 position, glm::vec2 size) | IRenderer | protected |
translate(const glm::vec2 &offset) | IRenderer | inline |
~IRenderer()=default (defined in IRenderer) | IRenderer | virtual |
~OpenGLRenderer() override=default (defined in OpenGLRenderer) | OpenGLRenderer |