AUI Framework  develop
Cross-platform base for C++ UI apps
Loading...
Searching...
No Matches
ALayout Class Referenceabstract

Base class for all layout managers. More...

#include <AUI/Layout/ALayout.h>

Public Member Functions

virtual void onResize (int x, int y, int width, int height)=0
 
virtual void addView (const _< AView > &view, AOptional< size_t > index=std::nullopt)=0
 Attaches view to the layout.
 
virtual void removeView (aui::no_escape< AView > view, size_t index)=0
 Detaches view from the layout.
 
virtual int getMinimumWidth ()=0
 
virtual int getMinimumHeight ()=0
 
virtual AVector< _< AView > > getAllViews ()=0
 Visits all views in the layout.
 
virtual ALayoutDirection getLayoutDirection ()
 
virtual void setSpacing (int spacing)
 Layout spacing.
 
- Public Member Functions inherited from AObject
_< AObjectsharedPtr ()
 
_weak< AObjectweakPtr ()
 
template<typename Connectable, ACompatibleSlotFor< Connectable > Function>
void connect (const Connectable &connectable, Function &&function)
 Connects signal or property to slot of "this" object.
 
void setSignalsEnabled (bool enabled)
 
bool isSignalsEnabled () const noexcept
 
template<ASignalInvokable T>
void operator^ (T &&t)
 
_< AAbstractThreadgetThread () const
 
bool isSlotsCallsOnlyOnMyThread () const noexcept
 
void setSlotsCallsOnlyOnMyThread (bool slotsCallsOnlyOnMyThread)
 
- Public Member Functions inherited from AObjectBase
 AObjectBase (AObjectBase &&rhs) noexcept
 
void clearSignals () noexcept
 
- Public Member Functions inherited from aui::noncopyable
 noncopyable (const noncopyable &)=delete
 
noncopyableoperator= (const noncopyable &)=delete
 

Additional Inherited Members

- Static Public Member Functions inherited from AObject
static void disconnect ()
 
template<AAnySignal Signal, aui::derived_from< AObjectBase > Object, ACompatibleSlotFor< Signal > Function>
static void connect (const Signal &signal, Object *object, Function &&function)
 Connects signal to the slot of the specified object.
 
template<AAnyProperty Property, aui::derived_from< AObjectBase > Object, typename Function>
static void connect (const Property &property, Object *object, Function &&function)
 Connects property to the slot of the specified object.
 
template<APropertyReadable PropertySource, APropertyWritable PropertyDestination>
requires requires { { *propertySource } -> aui::convertible_to<std::decay_t<decltype(*propertyDestination)>>; }
static void connect (PropertySource &&propertySource, PropertyDestination &&propertyDestination)
 Connects source property to the destination property.
 
template<APropertyWritable PropertySource, APropertyWritable PropertyDestination>
requires requires { { *propertySource } -> aui::convertible_to<std::decay_t<decltype(*propertyDestination)>>; { *propertyDestination } -> aui::convertible_to<std::decay_t<decltype(*propertySource)>>; }
static void biConnect (PropertySource &&propertySource, PropertyDestination &&propertyDestination)
 Connects source property to the destination property and opposite (bidirectionally).
 
template<AAnySignalOrProperty Connectable, aui::derived_from< AObjectBase > Object, ACompatibleSlotFor< Connectable > Function>
static void connect (const Connectable &connectable, Object &object, Function &&function)
 Connects signal or property to the slot of the specified object.
 
template<AAnySignalOrProperty Connectable, aui::derived_from< AObjectBase > Object, ACompatibleSlotFor< Connectable > Function>
static void connect (const Connectable &connectable, _< Object > object, Function &&function)
 Connects signal or property to the slot of the specified object.
 
template<AAnySignalOrProperty Connectable, aui::derived_from< AObjectBase > Object, typename Function>
static void connect (const Connectable &connectable, ASlotDef< Object *, Function > slotDef)
 Connects signal to the slot of the specified object. Slot is packed to single argument.
 
template<AAnyProperty Property, typename Object, ACompatibleSlotFor< Property > Function>
requires (!aui::derived_from<Object, AObject>)
static void connect (const Property &property, _< Object > object, Function &&function)
 Connects signal or property to the slot of the specified non-AObject type.
 
static void moveToThread (aui::no_escape< AObject > object, _< AAbstractThread > thread)
 
- Protected Member Functions inherited from AObject
void setThread (_< AAbstractThread > thread)
 Set thread of the object.
 

Detailed Description

Base class for all layout managers.

Member Function Documentation

◆ addView()

virtual void ALayout::addView ( const _< AView > & view,
AOptional< size_t > index = std::nullopt )
pure virtual

Attaches view to the layout.

Parameters
viewview to attach.
indexindex to insert at. If not specified, when the view is inserted at the end.

See ABasicLayout for basic implementation of this method.

Implemented in AAbsoluteLayout, AAdvancedGridLayout, AGridLayout, ALinearLayout< _< AView > >, and AWordWrappingLayout.

◆ getAllViews()

virtual AVector< _< AView > > ALayout::getAllViews ( )
pure virtual

Visits all views in the layout.

Implemented in AAdvancedGridLayout, and AGridLayout.

◆ removeView()

virtual void ALayout::removeView ( aui::no_escape< AView > view,
size_t index )
pure virtual

Detaches view from the layout.

Parameters
viewview to detach.
indexindex of the view in the container. This value is indented for optimization purposes in most cases; the value may be ignored safely.

See ABasicLayout for basic implementation of this method.

Implemented in AAdvancedGridLayout, AGridLayout, and AWordWrappingLayout.

◆ setSpacing()

void ALayout::setSpacing ( int spacing)
virtual

Layout spacing.

Parameters
spacingspacing in px.

Reimplemented in AHorizontalLayout, and AVerticalLayout.


The documentation for this class was generated from the following files:
Inheritance diagram for ALayout:
Collaboration diagram for ALayout: