#include <AUI/Platform/AEmbedAuiWrap.h>
Helper for applications with custom window initialization.
- Note
- This class is abstract; use AGLEmbedAuiWrap or ASoftwareEmbedAuiWrap instead.
> All members, including inherited
◆ isUIConsumesMouseAt()
bool AEmbedAuiWrap::isUIConsumesMouseAt |
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int | x, |
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int | y ) |
- Returns
- true if UI is opaque for mouse at specified position
◆ loop()
void AEmbedAuiWrap::loop |
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overridevirtual |
◆ notifyProcessMessages()
void AEmbedAuiWrap::notifyProcessMessages |
( |
| ) |
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overridevirtual |
◆ onPointerMove()
void AEmbedAuiWrap::onPointerMove |
( |
int | x, |
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int | y ) |
◆ onPointerPressed()
void AEmbedAuiWrap::onPointerPressed |
( |
int | x, |
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int | y, |
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APointerIndex | pointerIndex ) |
- Parameters
-
x | x position |
y | y position |
pointerIndex | mouse button or finger index |
◆ onPointerReleased()
void AEmbedAuiWrap::onPointerReleased |
( |
int | x, |
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int | y, |
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APointerIndex | pointerIndex ) |
- Parameters
-
x | x position |
y | y position |
pointerIndex | mouse button or finger index |