AUI_WITH_STYLE#
Allows to define a style to the view right in place.
| Header: | #include <AUI/Util/kAUI.h> |
| CMake: | aui_link(my_target PUBLIC aui::core) |
Definition#
#define AUI_WITH_STYLE &ass::PropertyListRecursive
Detailed Description#
#include <AUI/ASS/ASS.h>
using namespace ass;
...
setContents(Centered {
_new<ALabel>("Red text!") AUI_WITH_STYLE { TextColor { AColor::RED } },
});
Also applicable to declarative-style views:
#include <AUI/ASS/ASS.h>
using namespace ass;
...
setContents(Centered {
Label { "Red text!" } AUI_WITH_STYLE { TextColor { AColor::RED } },
});
Examples#
examples/app/notes/src/main.cpp
Notes App - Note taking app that demonstrates usage of AListModel, AProperty, user data saving and loading.
},
/// [scrollarea]
AScrollArea::Builder()
.withContents(
AUI_DECLARATIVE_FOR(note, *mNotes, AVerticalLayout) {
observeChangesForDirty(note);
return notePreview(note) AUI_LET {
connect(it->clicked, [this, note] { mCurrentNote = note; });
it& mCurrentNote > [note](AView& view, const _<Note>& currentNote) {
ALOG_DEBUG(LOG_TAG) << "currentNote == note " << currentNote << " == " << note;
examples/ui/contacts/src/main.cpp
AUI Contacts - Usage of AUI_DECLARATIVE_FOR to make a contacts-like application.
mSelectedContact = nullptr;
}
_<AView> indexedList() {
return AUI_DECLARATIVE_FOR(group, *mContacts | ranges::views::chunk_by([](const _<Contact>& lhs, const _<Contact>& rhs) {
return groupLetter(lhs->displayName) == groupLetter(rhs->displayName);
}), AVerticalLayout) {
auto firstContact = *ranges::begin(group);
auto firstLetter = groupLetter(firstContact->displayName);
ALogger::info("Test") << "Computing view for group " << AString(1, firstLetter);
examples/ui/views/src/ExampleWindow.cpp
Views Example - All-in-one views building example.
}
}),
_new<ASpacerExpanding>(),
} AUI_WITH_STYLE { LayoutSpacing { 4_dp } },
AUI_DECLARATIVE_FOR(i, *state->colors, AWordWrappingLayout) {
return Horizontal {
_new<ALabel>(i.toString()) AUI_WITH_STYLE {
TextColor { i.readableBlackOrWhite() },
}
} AUI_WITH_STYLE {
examples/7guis/crud/src/main.cpp
7GUIs CRUD - Create/Read/Update/Delete example.
Label { "Filter prefix:" },
_new<ATextField>() AUI_WITH_STYLE { Expanding(1, 0) } && mFilterPrefix,
} AUI_WITH_STYLE { LayoutSpacing { 4_dp } },
AScrollArea::Builder().withExpanding().withContents(
AUI_DECLARATIVE_FOR(i, *mUsers | FILTER_VIEW, AVerticalLayout) {
auto view = _new<ALabel>();
view & i->displayName;
connect(mSelectedUser, view, [this, &view = *view, i] {
view.setAssName("selected", mSelectedUser == i);
});
examples/app/game_of_life/src/main.cpp
Game of Life - Game of Life implementation that uses advanced large dynamic data rendering techniques such as ITexture, AImage to be GPU friendly. The computation is performed in AThreadPool.
b.setText(isRunning ? "Pause" : "Run");
};
connect(it->clicked, [&] { mCells.isRunning = !mCells.isRunning; });
},
} AUI_WITH_STYLE { LayoutSpacing { 4_dp } },
},
Centered {
_new<CellsView>(aui::ptr::fake_shared(&mCells)) AUI_WITH_STYLE {
Expanding(),
BackgroundSolid(AColor::BLACK),
examples/app/minesweeper/src/NewGameWindow.cpp
Minesweeper Game - Minesweeper game implementation driven by ass.
{
"Mines count:"_as,
mMines = _new<ANumberPicker>() AUI_LET { it->setMin(8); },
},
}) AUI_WITH_STYLE { LayoutSpacing { 4_dp } },
mDifficultyLabel = _new<ALabel>(),
Horizontal {
_new<ASpacerExpanding>(),
_new<AButton>("Start game") AUI_LET {
it->setDefault();
examples/app/fractal/src/FractalWindow.cpp
Fractal Example - Fractal viewer application demonstrating usage of custom shaders.
&ANumberPicker::valueChanged, this, [fractal](int v) { fractal->setIterations(v); }) AUI_LET {
it->setMax(1000);
it->setValue(350);
},
} AUI_WITH_STYLE { LayoutSpacing { 4_dp } },
} AUI_WITH_STYLE { LayoutSpacing { 4_dp } });
fractal->focus();
}
examples/7guis/counter/src/main.cpp
7GUIs Counter - Simple counter.
examples/7guis/flight_booker/src/main.cpp
7GUIs Flight Booker - Flight Booker.
examples/7guis/timer/src/main.cpp
7GUIs Timer - Timer example.
it & mElapsedTimeRatio;
it->setCustomStyle({ Expanding { 1, 0 } });
},
},
} AUI_WITH_STYLE { LayoutSpacing { 4_dp } },
Label { AUI_REACT("{:.1f}s"_format(duration_cast<milliseconds>(*mElapsedTime).count() / 1000.f)) },
Horizontal {
Label { "Duration:" },
Slider {
.value = AUI_REACT(float(mDuration->count()) / float(MAX_DURATION.count())),
examples/7guis/circle_drawer/src/main.cpp
7GUIs Circle Drawer - Undo, redo, dialog control.
},
},
},
_new<CircleDrawArea>(aui::ptr::fake_shared(&mState)),
} AUI_WITH_STYLE { LayoutSpacing { 4_dp } });
}
private:
State mState;
examples/7guis/cells/src/main.cpp
7GUIs Cells - Spreadsheet processor (Excel).
examples/7guis/temperature_converter/src/main.cpp
7GUIs Temperature Converter - Fahrenheit to Celsius and vice versa.
Examples#
examples/app/minesweeper/src/MinesweeperWindow.cpp
Minesweeper Game - Minesweeper game implementation driven by ass.
},
_container<AStackedLayout>(
{ // also assign ".frame" ASS class in place
mGrid = _new<AViewContainer>() << ".frame" }),
} AUI_WITH_STYLE { LayoutSpacing { 4_dp } });
beginGame(10, 10, 20);
}
void MinesweeperWindow::openCell(int x, int y, bool doGameLoseIfBomb) {
examples/app/fractal/src/JumpToCoordsWindow.cpp
Fractal Example - Fractal viewer application demonstrating usage of custom shaders.
_form({
{ "Re="_as, re },
{ "Im="_as, im },
{ "Scale="_as, scale },
}) AUI_WITH_STYLE { LayoutSpacing { 4_dp } },
Horizontal {
SpacerExpanding {},
_new<AButton>("Jump").connect(
&AButton::clicked, this,
[&, fractalView, re, im, scale]() {
examples/ui/contacts/src/view/ContactDetailsView.cpp
AUI Contacts - Usage of AUI_DECLARATIVE_FOR to make a contacts-like application.
_<AView> profilePhoto(const _<Contact>& contact) {
return Centered {
Label {
AUI_REACT(contact->displayName->empty() ? "?" : AString(1, contact->displayName->first()).uppercase())
} AUI_WITH_STYLE { Opacity(0.5f), FontSize { 32_dp } },
} AUI_WITH_STYLE {
FixedSize { 64_dp },
BorderRadius { 32_dp },
BackgroundGradient { AColor::GRAY.lighter(0.5f), AColor::GRAY, 163_deg },
};
examples/ui/contacts/src/view/common.cpp
AUI Contacts - Usage of AUI_DECLARATIVE_FOR to make a contacts-like application.