ass::Padding#
Controls the padding of AView.
| Header: | #include <AUI/ASS/Property/Padding.h> |
| CMake: | aui_link(my_target PUBLIC aui::views) |
Detailed Description#
See AUI Box Model.
Examples#
examples/app/minesweeper/src/Style.cpp
Minesweeper Game - Minesweeper game implementation driven by ass.
examples/app/fractal/src/FractalWindow.cpp
Fractal Example - Fractal viewer application demonstrating usage of custom shaders.
examples/ui/backdrop/src/main.cpp
Backdrop - Backdrop effects demo.
static auto headerWithContents(_<AView> content) {
auto result = Stacked {
AScrollArea::Builder().withContents(content).build() AUI_WITH_STYLE {
Expanding(),
Padding { 80_dp, 0, 0 },
} AUI_LET { it->setExtraStylesheet(
AStylesheet {
{
t<AScrollAreaViewport>(),
AOverflow::VISIBLE,
examples/7guis/cells/src/main.cpp
7GUIs Cells - Spreadsheet processor (Excel).
.build() AUI_WITH_STYLE {
Expanding(),
ScrollbarAppearance(ScrollbarAppearance::ALWAYS, ScrollbarAppearance::ALWAYS),
},
} AUI_WITH_STYLE { Padding(0) });
}
};
AUI_ENTRY {
_new<CellsWindow>()->show();
examples/ui/contacts/src/view/ContactDetailsView.cpp
AUI Contacts - Usage of AUI_DECLARATIVE_FOR to make a contacts-like application.
} AUI_WITH_STYLE {
MinSize { {}, 100_dp },
LayoutSpacing { 4_dp },
},
} AUI_WITH_STYLE { MaxSize(EDITOR_CONTENT_MAX_WIDTH, {}), Padding(8_dp), LayoutSpacing { 4_dp } },
}),
Centered {
Horizontal::Expanding {
SpacerExpanding(),
Button { Label { mEditorMode ? "Discard" : "Delete" }, {me::drop} },