ass::Backdrop#
Represents backdrop filter effect which applied to the pixels behind the view (i.e., blur, grayscale, etc.)
Header: | #include <AUI/ASS/Property/Backdrop.h> |
CMake: | aui_link(my_target PUBLIC aui::views) |
Detailed Description#
Matches CSS property backdrop-filter
.
Because the effect is applied to everything behind the view, to see the effect the view's background needs to be transparent or partially transparent.
Examples#
Public Types#
GaussianBlurCustom#
struct ass::Backdrop::GaussianBlurCustom
Underlying type of GaussianBlur but with customizable downscale. Generally, use GaussianBlur.
Field | Description |
---|---|
AMetric radius
|
blur radius. Performance costs of radius is O^2. Please use downscale factor to approximate large blur radius. |
int downscale
|
downscale factor. =1 equals don't affect. Must be positive.
Effective blur radius is radius * downscale . However, the downscale part is done by cheap downscaling
of the framebuffer texture. Thus, by raising downscale factor you can achieve larger blur radius with
approximately same visual result.
Performance benefit of downscale factor { .radius = 6_dp, .downscale = x } in comparison to
{ .radius = 6_dp * x, .downscale = 1 } is x^2.
|
bool operator
|
|
const = default
|
GaussianBlur#
struct ass::Backdrop::GaussianBlur
Fast gaussian blur. Strictly speaking, it's not an actual gaussian blur but a faster implementation of it.
GaussianBlur calculates best downscale parameter applicable for passed radius.
Downscale factor allows to produce approximately same visual result at drastically lower cost. You can use GaussianBlurCustom directly to specify your downscale factor.
Field | Description |
---|---|
AMetric radius
|
LiquidFluid#
struct ass::Backdrop::LiquidFluid
Empty structure.