APointerPressedEvent#
Pointing method press event.
Header: | #include <AUI/Event/APointerPressedEvent.h> |
CMake: | aui_link(my_target PUBLIC aui::views) |
Public fields and Signals#
asButton#
AInput::Key asButton
pointerIndex treated as mouse button.
= LBUTTON if finger event, pointerIndex.button() otherwise.
pointerIndex#
APointerIndex pointerIndex
Which button of the pointing device is triggered the event (AInput::LBUTTON if not present) or finger.
position#
glm::vec2 position
Where does the event occurred.