AImage#
Owning image representation.
Header: | #include <AUI/Image/AImage.h> |
CMake: | aui_link(my_target PUBLIC aui::image) |
Examples#
examples/app/fractal/src/FractalView.cpp
Fractal Example - Fractal viewer application demonstrating usage of custom shaders.
mShader.set(UNIFORM_TR, mTransform);
mShader.set(UNIFORM_SQ, 1.f);
mTexture = _new<gl::Texture2D>();
mTexture->tex2D(*AImage::fromUrl(":img/color_scheme_wikipedia.png"));
}
void FractalView::render(ARenderContext context) {
AView::render(context);