ACircleProgressBar#
A circle-shaped progress bar.
Header: | #include <AUI/View/ACircleProgressBar.h> |
CMake: | aui_link(my_target PUBLIC aui::views) |
Detailed Description#
A progress bar is used to express a long operation (i.e. file copy) with known progress and reassure the user that application is still running.
Unlike AProgressBar, this one is circle shaped; thus occupies less space.
Public Types#
Inner#
class ACircleProgressBar::Inner
Empty structure.
Public Methods#
setValue#
- Arguments
value
progress value, where `0.0f` = 0%, `1.0f` = 100%
Set progress bar value.
Examples#
examples/app/fractal/src/FractalWindow.cpp
Fractal Example - Fractal viewer application demonstrating usage of custom shaders.
_new<ALabel>("Iterations:"),
_new<ANumberPicker>().connect(
&ANumberPicker::valueChanged, this, [fractal](int v) { fractal->setIterations(v); }) AUI_LET {
it->setMax(1000);
it->setValue(350);
},
},
});
fractal->focus();
examples/app/minesweeper/src/NewGameWindow.cpp
Minesweeper Game - Minesweeper game implementation driven by ass.
examples/7guis/circle_drawer/src/main.cpp
7GUIs Circle Drawer - Undo, redo, dialog control.
"", 200_dp, 50_dp, dynamic_cast<AWindow*>(AWindow::current()), WindowStyle::MODAL);
radiusPopup->setContents(Vertical {
Label { "Adjust diameter of circle at {}."_format(circle->position) },
_new<ASlider>() AUI_LET {
it->setValue(circle->radius / MAX_RADIUS);
connect(
it->valueChanging, [this, circle](aui::float_within_0_1 s) {
circle->radius = s * MAX_RADIUS;
mState->circles.notify();
});