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ACircleProgressBar#

A circle-shaped progress bar.

Header:#include <AUI/View/ACircleProgressBar.h>
CMake:aui_link(my_target PUBLIC aui::views)

Detailed Description#

A progress bar is used to express a long operation (i.e. file copy) with known progress and reassure the user that application is still running.

Unlike AProgressBar, this one is circle shaped; thus occupies less space.

Public Types#


Inner#

class ACircleProgressBar::Inner

Empty structure.

Public Methods#

setValue#


void ACircleProgressBar::setValue(aui::float_within_0_1 value)
Arguments
value
progress value, where `0.0f` = 0%, `1.0f` = 100%

Set progress bar value.

Examples:

examples/app/minesweeper/src/NewGameWindow.cpp

Minesweeper Game - Minesweeper game implementation driven by ass.

        _new<AButton>("Cancel").connect(&AButton::clicked, me::close),
      } AUI_WITH_STYLE { LayoutSpacing { 4_dp } },
    } AUI_WITH_STYLE { LayoutSpacing { 4_dp } });

    mWidth->setValue(gWidth);
    mHeight->setValue(gHeight);

    updateMinesMax();

    mMines->setValue(gMines);
examples/app/fractal/src/FractalWindow.cpp

Fractal Example - Fractal viewer application demonstrating usage of custom shaders.

        _new<ALabel>("Iterations:"),
        _new<ANumberPicker>().connect(
            &ANumberPicker::valueChanged, this, [fractal](int v) { fractal->setIterations(v); }) AUI_LET {
                it->setMax(1000);
                it->setValue(350);
            },
      } AUI_WITH_STYLE { LayoutSpacing { 4_dp } },
    } AUI_WITH_STYLE { LayoutSpacing { 4_dp } });

    fractal->focus();