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Cross-platform base for C++ UI apps
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WinIoAsync.h
    1/*
    2 * AUI Framework - Declarative UI toolkit for modern C++20
    3 * Copyright (C) 2020-2025 Alex2772 and Contributors
    4 *
    5 * SPDX-License-Identifier: MPL-2.0
    6 *
    7 * This Source Code Form is subject to the terms of the Mozilla Public
    8 * License, v. 2.0. If a copy of the MPL was not distributed with this
    9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
   10 */
   11
   12#pragma once
   13
   14
   15#include <Windows.h>
   16#include "AUI/Common/AByteBuffer.h"
   17#include "AUI/Common/ASignal.h"
   18
   19class WinIoAsync {
   20public:
   21    WinIoAsync() = default;
   22    ~WinIoAsync() = default;
   23
   24
   25    void init(HANDLE fileHandle, std::function<void(const AByteBuffer&)> callback);
   26
   27private:
   28    class Impl;
   29    _<Impl> mImpl;
   30};
   31
   32
std::vector-like growing array for byte storage.
Definition AByteBuffer.h:31
An std::weak_ptr with AUI extensions.
Definition SharedPtrTypes.h:179