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Cross-platform base for C++ UI apps
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TransformScale.h
1/*
2 * AUI Framework - Declarative UI toolkit for modern C++20
3 * Copyright (C) 2020-2024 Alex2772 and Contributors
4 *
5 * SPDX-License-Identifier: MPL-2.0
6 *
7 * This Source Code Form is subject to the terms of the Mozilla Public
8 * License, v. 2.0. If a copy of the MPL was not distributed with this
9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
10 */
11
12//
13// Created by alex2 on 07.01.2021.
14//
15
16
17#pragma once
18
19
20#include "IProperty.h"
21
22namespace ass {
23
28 struct TransformScale {
29 glm::vec2 scale;
30
31 TransformScale(float scaleX, float scaleY) : scale(scaleX, scaleY) {}
32 explicit TransformScale(float scale) : scale(scale) {}
33 };
34
35
36 namespace prop {
37 template<>
38 struct API_AUI_VIEWS Property<TransformScale>: IPropertyBase {
39 private:
40 TransformScale mInfo;
41
42 public:
43 Property(const TransformScale& info) : mInfo(info) {}
44 void renderFor(AView* view, const ARenderContext& ctx) override;
45
46 PropertySlot getPropertySlot() const override;
47
48 [[nodiscard]]
49 const auto& value() const noexcept {
50 return mInfo;
51 }
52
53 void updateInvalidPixelRect(ARect<int>& invalidRect) const override;
54 };
55 }
56}
Base class of all UI objects.
Definition AView.h:78
Axis aligned 2D rectangle.
Definition ARect.h:24
Render context passed to AView::render.
Definition ARenderContext.h:43
Controls the rendering scale transform of AView.
Definition TransformScale.h:28
Base class for all properties.
Definition IPropertyBase.h:50