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Cross-platform base for C++ UI apps
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TransformScale.h
    1/*
    2 * AUI Framework - Declarative UI toolkit for modern C++20
    3 * Copyright (C) 2020-2025 Alex2772 and Contributors
    4 *
    5 * SPDX-License-Identifier: MPL-2.0
    6 *
    7 * This Source Code Form is subject to the terms of the Mozilla Public
    8 * License, v. 2.0. If a copy of the MPL was not distributed with this
    9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
   10 */
   11
   12//
   13// Created by alex2 on 07.01.2021.
   14//
   15
   16
   17#pragma once
   18
   19
   20#include "IProperty.h"
   21
   22namespace ass {
   23
   28    struct TransformScale {
   29        glm::vec2 scale;
   30
   31        TransformScale(float scaleX, float scaleY) : scale(scaleX, scaleY) {}
   32        explicit TransformScale(float scale) : scale(scale) {}
   33    };
   34
   35
   36    namespace prop {
   37        template<>
   38        struct API_AUI_VIEWS Property<TransformScale>: IPropertyBase {
   39        private:
   40            TransformScale mInfo;
   41
   42        public:
   43            Property(const TransformScale& info) : mInfo(info) {}
   44            void renderFor(AView* view, const ARenderContext& ctx) override;
   45
   46            PropertySlot getPropertySlot() const override;
   47
   48            [[nodiscard]]
   49            const auto& value() const noexcept {
   50                return mInfo;
   51            }
   52
   53            void updateInvalidPixelRect(ARect<int>& invalidRect) const override;
   54        };
   55    }
   56}
Base class of all UI objects.
Definition AView.h:78
Axis aligned 2D rectangle.
Definition ARect.h:24
Render context passed to AView::render.
Definition ARenderContext.h:43
Controls the rendering scale transform of AView.
Definition TransformScale.h:28
Base class for all properties.
Definition IPropertyBase.h:50