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Cross-platform base for C++ UI apps
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TransformRotate.h
    1/*
    2 * AUI Framework - Declarative UI toolkit for modern C++20
    3 * Copyright (C) 2020-2025 Alex2772 and Contributors
    4 *
    5 * SPDX-License-Identifier: MPL-2.0
    6 *
    7 * This Source Code Form is subject to the terms of the Mozilla Public
    8 * License, v. 2.0. If a copy of the MPL was not distributed with this
    9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
   10 */
   11
   12//
   13// Created by alex2 on 07.01.2021.
   14//
   15
   16
   17#pragma once
   18
   19#include <AUI/Util/AAngleRadians.h>
   20#include "IProperty.h"
   21
   22namespace ass {
   23
   28    struct TransformRotate {
   29        AAngleRadians angle;
   30    };
   31
   32
   33    namespace prop {
   34        template<>
   35        struct API_AUI_VIEWS Property<TransformRotate>: IPropertyBase {
   36        private:
   37            TransformRotate mInfo;
   38
   39        public:
   40            Property(const TransformRotate& info) : mInfo(info) {}
   41            void renderFor(AView* view, const ARenderContext& ctx) override;
   42
   43            PropertySlot getPropertySlot() const override;
   44
   45            [[nodiscard]]
   46            const auto& value() const noexcept {
   47                return mInfo;
   48            }
   49        };
   50    }
   51}
Strong type used to store angle in radians.
Definition AAngleRadians.h:42
Base class of all UI objects.
Definition AView.h:78
Render context passed to AView::render.
Definition ARenderContext.h:43
Controls the rendering offset transform of AView.
Definition TransformRotate.h:28
Base class for all properties.
Definition IPropertyBase.h:50