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Cross-platform base for C++ UI apps
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TransformOffset.h
    1/*
    2 * AUI Framework - Declarative UI toolkit for modern C++20
    3 * Copyright (C) 2020-2025 Alex2772 and Contributors
    4 *
    5 * SPDX-License-Identifier: MPL-2.0
    6 *
    7 * This Source Code Form is subject to the terms of the Mozilla Public
    8 * License, v. 2.0. If a copy of the MPL was not distributed with this
    9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
   10 */
   11
   12//
   13// Created by alex2 on 07.01.2021.
   14//
   15
   16
   17#pragma once
   18
   19#include <AUI/Util/AMetric.h>
   20#include "IProperty.h"
   21
   22namespace ass {
   23
   28    struct TransformOffset {
   29        AMetric offsetX;
   30        AMetric offsetY;
   31
   32        TransformOffset(const AMetric& offsetX, const AMetric& offsetY) : offsetX(offsetX), offsetY(offsetY) {}
   33    };
   34
   35
   36    namespace prop {
   37        template<>
   38        struct API_AUI_VIEWS Property<TransformOffset>: IPropertyBase {
   39        private:
   40            TransformOffset mInfo;
   41
   42        public:
   43            Property(const TransformOffset& info) : mInfo(info) {}
   44            void renderFor(AView* view, const ARenderContext& ctx) override;
   45
   46            PropertySlot getPropertySlot() const override;
   47
   48            void updateInvalidPixelRect(ARect<int>& invalidRect) const override;
   49
   50            [[nodiscard]]
   51            const auto& value() const noexcept {
   52                return mInfo;
   53            }
   54        };
   55}
   56}
Stores dimensions in scalable units (dp, pt, etc...).
Definition AMetric.h:75
Base class of all UI objects.
Definition AView.h:78
Axis aligned 2D rectangle.
Definition ARect.h:24
Render context passed to AView::render.
Definition ARenderContext.h:43
Controls the rendering offset transform of AView.
Definition TransformOffset.h:28
Base class for all properties.
Definition IPropertyBase.h:50