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Cross-platform base for C++ UI apps
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TextShadow.h
    1/*
    2 * AUI Framework - Declarative UI toolkit for modern C++20
    3 * Copyright (C) 2020-2025 Alex2772 and Contributors
    4 *
    5 * SPDX-License-Identifier: MPL-2.0
    6 *
    7 * This Source Code Form is subject to the terms of the Mozilla Public
    8 * License, v. 2.0. If a copy of the MPL was not distributed with this
    9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
   10 */
   11
   12//
   13// Created by alex2 on 01.01.2021.
   14//
   15
   16#pragma once
   17
   18#include <AUI/Util/AMetric.h>
   19#include "IProperty.h"
   20
   21namespace ass {
   22
   27    struct TextShadow {
   28        AColor shadowColor;
   29        AMetric offsetX = 1_dp;
   30        AMetric offsetY = 1_dp;
   31    };
   32
   33    namespace prop {
   34        template<>
   35        struct API_AUI_VIEWS Property<TextShadow>: IPropertyBase {
   36        private:
   37            TextShadow mInfo;
   38
   39        public:
   40            Property(const TextShadow& info) : mInfo(info) {
   41
   42            }
   43
   44            void renderFor(AView* view, const ARenderContext& ctx) override;
   45
   46            PropertySlot getPropertySlot() const override;
   47
   48            [[nodiscard]]
   49            const auto& value() const noexcept {
   50                return mInfo;
   51            }
   52        };
   53    }
   54}
Represents a 4-component floating point color (RGBA).
Definition AColor.h:26
Stores dimensions in scalable units (dp, pt, etc...).
Definition AMetric.h:75
Base class of all UI objects.
Definition AView.h:78
Render context passed to AView::render.
Definition ARenderContext.h:43
Controls the text shadow of AView.
Definition TextShadow.h:27
Base class for all properties.
Definition IPropertyBase.h:50