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Cross-platform base for C++ UI apps
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Opacity.h
    1/*
    2 * AUI Framework - Declarative UI toolkit for modern C++20
    3 * Copyright (C) 2020-2025 Alex2772 and Contributors
    4 *
    5 * SPDX-License-Identifier: MPL-2.0
    6 *
    7 * This Source Code Form is subject to the terms of the Mozilla Public
    8 * License, v. 2.0. If a copy of the MPL was not distributed with this
    9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
   10 */
   11
   12
   13
   14#pragma once
   15
   16
   17#include <AUI/Util/AMetric.h>
   18#include <AUI/Traits/values.h>
   19#include <AUI/Common/IStringable.h>
   20#include "IProperty.h"
   21
   22namespace ass {
   23
   28    struct Opacity {
   29        aui::float_within_0_1 opacity;
   30
   31        explicit Opacity(float opacity) : opacity(opacity) {}
   32    };
   33
   34    namespace prop {
   35        template<>
   36        struct API_AUI_VIEWS Property<Opacity>: IPropertyBase, IStringable {
   37        private:
   38            Opacity mInfo;
   39
   40        public:
   41            Property(const Opacity& info) : mInfo(info) {
   42
   43            }
   44
   45            void applyFor(AView* view) override;
   46
   47            [[nodiscard]]
   48            const auto& value() const noexcept {
   49                return mInfo;
   50            }
   51
   52            AString toString() const override {
   53                return "Opacity({})"_format(mInfo.opacity);
   54            }
   55        };
   56    }
   57}
Represents a Unicode character string.
Definition AString.h:38
Base class of all UI objects.
Definition AView.h:78
Object that can be converted to string.
Definition IStringable.h:29
Controls the opacity of AView.
Definition Opacity.h:28
Base class for all properties.
Definition IPropertyBase.h:50
AString toString() const override
Definition Opacity.h:52