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BackgroundEffect.h
    1/*
    2 * AUI Framework - Declarative UI toolkit for modern C++20
    3 * Copyright (C) 2020-2025 Alex2772 and Contributors
    4 *
    5 * SPDX-License-Identifier: MPL-2.0
    6 *
    7 * This Source Code Form is subject to the terms of the Mozilla Public
    8 * License, v. 2.0. If a copy of the MPL was not distributed with this
    9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
   10 */
   11
   12#pragma once
   13
   14#include "IProperty.h"
   15
   16namespace ass {
   17
   23    struct BackgroundEffect {
   24        AVector<_<IBackgroundEffect>> mEffects;
   25
   26        BackgroundEffect(std::nullptr_t) {}
   27
   28        template<typename... Args>
   29        BackgroundEffect(Args&&... args): mEffects({ _new<Args>(std::move(args))... }) {}
   30    };
   31
   32    namespace prop {
   33        template<>
   34        struct API_AUI_VIEWS Property<BackgroundEffect>: IPropertyBase {
   35        private:
   36            BackgroundEffect mInfo;
   37
   38        public:
   39            Property(const BackgroundEffect& info) : mInfo(info) {
   40
   41            }
   42
   43            void renderFor(AView* view, const ARenderContext& ctx) override;
   44
   45            bool isNone() override;
   46
   47            PropertySlot getPropertySlot() const override;
   48
   49            [[nodiscard]]
   50            const auto& value() const noexcept {
   51                return mInfo;
   52            }
   53        };
   54
   55    }
   56}
A std::vector with AUI extensions.
Definition AVector.h:39
Base class of all UI objects.
Definition AView.h:78
Render context passed to AView::render.
Definition ARenderContext.h:43
Represents custom-rendered background effect.
Definition BackgroundEffect.h:23
Base class for all properties.
Definition IPropertyBase.h:50