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Cross-platform base for C++ UI apps
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ATranslationAnimator.h
1/*
2 * AUI Framework - Declarative UI toolkit for modern C++20
3 * Copyright (C) 2020-2024 Alex2772 and Contributors
4 *
5 * SPDX-License-Identifier: MPL-2.0
6 *
7 * This Source Code Form is subject to the terms of the Mozilla Public
8 * License, v. 2.0. If a copy of the MPL was not distributed with this
9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
10 */
11
12//
13// Created by alex2 on 27.08.2020.
14//
15
16#pragma once
17
18#include <AUI/Render/IRenderer.h>
19#include "AAnimator.h"
20
21class API_AUI_VIEWS ATranslationAnimator: public AAnimator {
22private:
23 glm::vec2 mFrom;
24 glm::vec2 mTo;
25
26public:
27 ATranslationAnimator(const glm::vec2& from, const glm::vec2& to = {0.f, 0.f});
28
29 void doAnimation(AView* view, float theta, IRenderer& render) override;
30};
31
Definition AAnimator.h:26
virtual void doAnimation(AView *view, float theta, IRenderer &render)
Does the animation (sets matrix, colors, etc...)
Definition AAnimator.h:47
Base class of all UI objects.
Definition AView.h:78
Base class for rendering.
Definition IRenderer.h:149