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Cross-platform base for C++ UI apps
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ASizeAnimator.h
    1/*
    2 * AUI Framework - Declarative UI toolkit for modern C++20
    3 * Copyright (C) 2020-2025 Alex2772 and Contributors
    4 *
    5 * SPDX-License-Identifier: MPL-2.0
    6 *
    7 * This Source Code Form is subject to the terms of the Mozilla Public
    8 * License, v. 2.0. If a copy of the MPL was not distributed with this
    9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
   10 */
   11
   12//
   13// Created by alex2 on 27.08.2020.
   14//
   15
   16#pragma once
   17
   18#include <AUI/Render/IRenderer.h>
   19#include "AAnimator.h"
   20
   21class API_AUI_VIEWS ASizeAnimator: public AAnimator {
   22private:
   23    glm::ivec2 mBeginSize;
   24    glm::ivec2 mEndSize;
   25
   26public:
   27    ASizeAnimator(const glm::ivec2& beginSize = {0, 0}, const glm::ivec2& endSize = {0, 0});
   28
   29    void doAnimation(AView* view, float theta, IRenderer& render) override;
   30};
   31
Definition AAnimator.h:26
void doAnimation(AView *view, float theta, IRenderer &render) override
Does the animation (sets matrix, colors, etc...)
Base class of all UI objects.
Definition AView.h:78
Base class for rendering.
Definition IRenderer.h:149