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Cross-platform base for C++ UI apps
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ARotationAnimator.h
    1/*
    2 * AUI Framework - Declarative UI toolkit for modern C++20
    3 * Copyright (C) 2020-2025 Alex2772 and Contributors
    4 *
    5 * SPDX-License-Identifier: MPL-2.0
    6 *
    7 * This Source Code Form is subject to the terms of the Mozilla Public
    8 * License, v. 2.0. If a copy of the MPL was not distributed with this
    9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
   10 */
   11
   12#pragma once
   13
   14
   15#include <AUI/Render/IRenderer.h>
   16#include "AAnimator.h"
   17#include "AUI/Util/AAngleRadians.h"
   18
   19class API_AUI_VIEWS ARotationAnimator: public AAnimator {
   20public:
   21    ARotationAnimator(AAngleRadians begin, AAngleRadians end) : mBegin(begin), mEnd(end) {}
   22
   23    void doAnimation(AView* view, float theta, IRenderer& render) override;
   24
   25private:
   26    AAngleRadians mBegin;
   27    AAngleRadians mEnd;
   28};
   29
Strong type used to store angle in radians.
Definition AAngleRadians.h:42
Definition AAnimator.h:26
void doAnimation(AView *view, float theta, IRenderer &render) override
Does the animation (sets matrix, colors, etc...)
Base class of all UI objects.
Definition AView.h:78
Base class for rendering.
Definition IRenderer.h:149